This research project consisted in the design of a playful technology, used as a rehabilitation instrument in a game activity, focused on the restoration of the motor function in the upper limbs. The game conside red the person as a whole of physical, intellectual and psychosocial systems. The upper limbs are involved in daily-life activities (personal hygiene, holding objects, supporting, among others). The prototype was designed with tests performed on 50 young people between the ages of 16 and 22, apparently healthy, who decided to participate voluntarily in the game. The toy consisted of an electronic bracelet (remote control) and a toy car that had the function of displacing simultaneously with the movements made by the player with his...
The present research has as title Game proposal to boost the first grade child’s motor, the same co...
The autonomous completion of the everyday activities of human beings with motor function problems im...
This paper details the development and evaluation of our rehabilitation game prototype Rehabnect. Re...
This research project consisted in the design of a playful technology, used as a rehabilitation inst...
Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Facul...
The main objective of this research is to evaluate the effectiveness of a video game as a tool for r...
People affected by stroke may have spasticity causing difficulty in performing movements that compro...
Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Facul...
La fisioterapia convencional y la rehabilitación con dispositivos robóticos mejoran eficazmente las ...
Upper limb injuries cause a profound impact on patient’s quality of life. It is well known that for ...
This research project is called "influence of a program based on play and toys for the promotion of ...
Cerebrovascular accident is a main cause of disability in Spain according to World Health Organizati...
Los ambientes virtuales son muy utilizados en diferentes áreas, desde el entretenimiento y videojueg...
Rehabilitation systems based on serious games have been developed not only to measure the precision ...
The main objective of this project is to extend the scope of Playtherapy: Videojuego de apoyo a tera...
The present research has as title Game proposal to boost the first grade child’s motor, the same co...
The autonomous completion of the everyday activities of human beings with motor function problems im...
This paper details the development and evaluation of our rehabilitation game prototype Rehabnect. Re...
This research project consisted in the design of a playful technology, used as a rehabilitation inst...
Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Facul...
The main objective of this research is to evaluate the effectiveness of a video game as a tool for r...
People affected by stroke may have spasticity causing difficulty in performing movements that compro...
Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Facul...
La fisioterapia convencional y la rehabilitación con dispositivos robóticos mejoran eficazmente las ...
Upper limb injuries cause a profound impact on patient’s quality of life. It is well known that for ...
This research project is called "influence of a program based on play and toys for the promotion of ...
Cerebrovascular accident is a main cause of disability in Spain according to World Health Organizati...
Los ambientes virtuales son muy utilizados en diferentes áreas, desde el entretenimiento y videojueg...
Rehabilitation systems based on serious games have been developed not only to measure the precision ...
The main objective of this project is to extend the scope of Playtherapy: Videojuego de apoyo a tera...
The present research has as title Game proposal to boost the first grade child’s motor, the same co...
The autonomous completion of the everyday activities of human beings with motor function problems im...
This paper details the development and evaluation of our rehabilitation game prototype Rehabnect. Re...