The COVID-19 pandemic accelerates the adoption of online streaming service around the world, including online streaming services, which is now starting to be used in Indonesia, like Netflix. This study assumes that consumers search for emotional and instrumental satisfaction when they start to watch any video or live streaming on their digital devices. Therefore, this study is based on two theories about technology adoption: the Technology Acceptance Model (TAM) and Uses Gratification Theory (UGT), to explore perceived ease of use and perceived usefulness from users' perceptions. By adding perceived risk perception related to the COVID-19 pandemic. This study aims to explore users' perceptions of online streaming services and describe their...
Even though Netflix has many subscribers that increase from year to year but in 2021 Netflix subscri...
Di Indonesia penetrasi pengguna internet telah mencapai 64.8% dari total populasi pada tahun 2018. B...
AbstractThe purpose of this research is to analyze the Impact of Perceived Usefulness, Enjoyment, Pr...
The COVID-19 pandemic accelerates the adoption of online streaming service around the world, includi...
Purpose: The outbreak of the Coronavirus (COVID-19) pandemic and its preventative social distancing ...
Pandemic Covid-19 has resulted in disruption in various industry and business sectors. People spend ...
The impact that has occurred since the presence of the Covid-19 pandemic has led to changes in peopl...
Developments in information and communication technologies disrupt the traditional media ecosystem. ...
The number of TV Streaming users in Indonesia, especially TV Streaming based on Over the Top Technol...
The increasing number of internet users in Indonesia, especially mobile internet users, has changed ...
With the rapid pace of technological development, the way we consume media has changed drastically. ...
Netflix, a video streaming application service, has been one of the most useful websites for Thai pe...
The increasing number of internet users in Indonesia, especially mobile internet users, has changed ...
Abstract The Netflix movies market is steadily growing, especially during the complex COVID-19 pand...
This research is quantitative research for internet users in Indonesia. The title of this research i...
Even though Netflix has many subscribers that increase from year to year but in 2021 Netflix subscri...
Di Indonesia penetrasi pengguna internet telah mencapai 64.8% dari total populasi pada tahun 2018. B...
AbstractThe purpose of this research is to analyze the Impact of Perceived Usefulness, Enjoyment, Pr...
The COVID-19 pandemic accelerates the adoption of online streaming service around the world, includi...
Purpose: The outbreak of the Coronavirus (COVID-19) pandemic and its preventative social distancing ...
Pandemic Covid-19 has resulted in disruption in various industry and business sectors. People spend ...
The impact that has occurred since the presence of the Covid-19 pandemic has led to changes in peopl...
Developments in information and communication technologies disrupt the traditional media ecosystem. ...
The number of TV Streaming users in Indonesia, especially TV Streaming based on Over the Top Technol...
The increasing number of internet users in Indonesia, especially mobile internet users, has changed ...
With the rapid pace of technological development, the way we consume media has changed drastically. ...
Netflix, a video streaming application service, has been one of the most useful websites for Thai pe...
The increasing number of internet users in Indonesia, especially mobile internet users, has changed ...
Abstract The Netflix movies market is steadily growing, especially during the complex COVID-19 pand...
This research is quantitative research for internet users in Indonesia. The title of this research i...
Even though Netflix has many subscribers that increase from year to year but in 2021 Netflix subscri...
Di Indonesia penetrasi pengguna internet telah mencapai 64.8% dari total populasi pada tahun 2018. B...
AbstractThe purpose of this research is to analyze the Impact of Perceived Usefulness, Enjoyment, Pr...