This study aimed to discover the implications of using different teaching approaches for a hands-on STEAM activity for junior high school students’ STEAM knowledge, creativity, and hands-on performance. The teaching contents used in the study were designed based on the project-based learning (PBL) strategy and the cognitive–affective interaction model (CAIM). The students’ learning outcomes were tested through a hands-on activity with the theme of electric boat creation. PBL with the CAIM was the strategy used to implement the hands-on STEAM activity and to achieve the United Nation’s Sustainable Development Goal 4 (SDG 4). In this study, a quasi-experimental design was used for 10 weeks, and the 366 students who participated in the experim...
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated k...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
The implementation of STEAM-PjBL integration trains students to work together to build their own kno...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
This research is motivated by the low level of learning outcomes of grade VI students. There are sti...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
The lack of creative thinking skills causes students to be less optimal in facing challenges in the ...
The students’ problem solving abilities in science about the alternative energy resulted in a low le...
21st-century education requires students to have Science Process Skills (SPS) to be able to compete ...
The Science, Technology, Engineering, Art and Mathematics (STEAM) approach is increasingly used as i...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated k...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
The implementation of STEAM-PjBL integration trains students to work together to build their own kno...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
This research is motivated by the low level of learning outcomes of grade VI students. There are sti...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
The lack of creative thinking skills causes students to be less optimal in facing challenges in the ...
The students’ problem solving abilities in science about the alternative energy resulted in a low le...
21st-century education requires students to have Science Process Skills (SPS) to be able to compete ...
The Science, Technology, Engineering, Art and Mathematics (STEAM) approach is increasingly used as i...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated k...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
The implementation of STEAM-PjBL integration trains students to work together to build their own kno...