This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it stimulates in young students an understanding of history that would otherwise be difficult to engender, helping players to acquire historical notions and making archaeological visits more effective and exciting. A strength of the system is that, by running on the visitors own cellular phones, it requires minimal investments and small changes to the existing site exhibition
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
This paper reports the experimental studies we have performed to evaluate Explore!, an m-learning sy...
This paper presents a system designed to support young students learning history at an archaeologica...
This paper presents a mobile system that supports young students learning history at an archaeologic...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
This paper illustrates a project currently under development. The project aims at designing a syste...
Explore! is an m-learning system that aims to improve young visitors' experience of historical sites...
Traditional visits to archaeological parks, which are usually organized by schools, tend to generate...
Explore! is an m-learning system that combining e-learning and mobile computing allows middle school...
M-learning —the combination of e-learning with mobile technologies— captures the very nature of e-le...
The importance of cultural heritage in forging a sense of identity is becoming increasingly evident....
The use of gameplay has been shown to be an excellent educational tool, especially if such games are...
Explore! is designed to be used in a wider set of historical sites. The game content historical info...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
This paper reports the experimental studies we have performed to evaluate Explore!, an m-learning sy...
This paper presents a system designed to support young students learning history at an archaeologica...
This paper presents a mobile system that supports young students learning history at an archaeologic...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
This paper illustrates a project currently under development. The project aims at designing a syste...
Explore! is an m-learning system that aims to improve young visitors' experience of historical sites...
Traditional visits to archaeological parks, which are usually organized by schools, tend to generate...
Explore! is an m-learning system that combining e-learning and mobile computing allows middle school...
M-learning —the combination of e-learning with mobile technologies— captures the very nature of e-le...
The importance of cultural heritage in forging a sense of identity is becoming increasingly evident....
The use of gameplay has been shown to be an excellent educational tool, especially if such games are...
Explore! is designed to be used in a wider set of historical sites. The game content historical info...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
This paper reports the experimental studies we have performed to evaluate Explore!, an m-learning sy...