Pressure matching (PM) and planarity control (PC) methods can be used to reproduce local sound with a certain orientation at the listening zone, while suppressing the sound energy at the quiet zone. In this letter, regularized PM and PC, incorporating coarse error estimation, are introduced to increase the robustness in non-ideal reproduction scenarios. Facilitated by this, the interaction between regularization, robustness, (tuned) personal audio optimization, and local directional performance is explored. Simulations show that under certain conditions, PC and weighted PM achieve comparable performance, while PC is more robust to a poorly selected regularization parameter
Personal sound zones (PSZ) systems use an array of loudspeakers to render independent audio signals ...
Personal audio systems generate a local sound field for a listener while attenuating the sound energy...
Recent works on soundfield reproduction have presented several methods of recreating a desired sound...
Pressure matching (PM) and planarity control (PC) methods can be used to re- produce local sound wit...
Personal audio systems generate a local sound field for a listener while attenuating the sound energ...
Personal audio generates sound zones in a shared space to provide private and personalized listening...
Recent attention to the problem of controlling multiple loudspeakers to create sound zones has been ...
Personal audio systems generate a local sound field for a listener while attenuating the sound energ...
Pressure matching (PM) is an advanced digital signal processing technique aimed at designing loudspe...
Recent attention to the problem of controlling multiple loudspeakers to create sound zones has been ...
Sound field control to create multiple personal audio spaces (sound zones) in a shared listening env...
Planarity panning (PP) and planarity control (PC) have previously been shown to be efficient methods...
The Pressure-Matching Method (PMM) is a signal processing technique used to generate the digital fil...
Acoustic contrast control (ACC) and pressure matching (PM) are advanced digital signal processing al...
The Pressure Matching Method (PMM) has been widely used in individual listening zones (ILZ) systems ...
Personal sound zones (PSZ) systems use an array of loudspeakers to render independent audio signals ...
Personal audio systems generate a local sound field for a listener while attenuating the sound energy...
Recent works on soundfield reproduction have presented several methods of recreating a desired sound...
Pressure matching (PM) and planarity control (PC) methods can be used to re- produce local sound wit...
Personal audio systems generate a local sound field for a listener while attenuating the sound energ...
Personal audio generates sound zones in a shared space to provide private and personalized listening...
Recent attention to the problem of controlling multiple loudspeakers to create sound zones has been ...
Personal audio systems generate a local sound field for a listener while attenuating the sound energ...
Pressure matching (PM) is an advanced digital signal processing technique aimed at designing loudspe...
Recent attention to the problem of controlling multiple loudspeakers to create sound zones has been ...
Sound field control to create multiple personal audio spaces (sound zones) in a shared listening env...
Planarity panning (PP) and planarity control (PC) have previously been shown to be efficient methods...
The Pressure-Matching Method (PMM) is a signal processing technique used to generate the digital fil...
Acoustic contrast control (ACC) and pressure matching (PM) are advanced digital signal processing al...
The Pressure Matching Method (PMM) has been widely used in individual listening zones (ILZ) systems ...
Personal sound zones (PSZ) systems use an array of loudspeakers to render independent audio signals ...
Personal audio systems generate a local sound field for a listener while attenuating the sound energy...
Recent works on soundfield reproduction have presented several methods of recreating a desired sound...