This study followed a longitudinal design to objectively monitor practice behaviors of professional and semi-professional esports players over a year. Publicly available data were collected from 30 male Counter-Strike: Global Offensive players (age: 23.76 ± 2.88y). Players were classified into two groups: professional (n = 18) or semi-professional (n = 12). The total hours of practice (all game-specific practice) and the competitive hours of practice (time spent in competitive modes only) were collected weekly. Generalised Estimating Equations were used to compare the practice behaviors of the two groups. Professional and semi-professional esports players completed an average of 30.9 ± 8.2 h and 24.7 ± 3.6 h per week of total game-specific ...
Electronic sport has seen substantial growth in market value and popularity in the last 10 years. Wi...
Esports is becoming increasingly professionalized, yet research on performance management is remarka...
We study the relationship between performance and practice by analyzing the activity of many players...
This chapter is an extended revision of the authors' earlier study (2016) on the training routines o...
As esports grow, public authorities have many concerns about the potential negative health effects o...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
While scientific interest in electronic sports (esports) is steadily growing, there remains an absen...
The purpose of this survey was to collect straight data from esports players globally to find out th...
The current study aimed to qualitatively investigate the perceived determinants of success in profes...
We investigated the association between obesity, self-reported physical activity, cigarette smoking,...
We investigated the association between obesity, self-reported physical activity, cigarette smoking,...
Esports interest, participation, and the number of scientific studies is increasing day byday, but t...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
Demand for eSports has generated considerable attention from the sport, event, and entertainment ind...
Electronic sport has seen substantial growth in market value and popularity in the last 10 years. Wi...
Esports is becoming increasingly professionalized, yet research on performance management is remarka...
We study the relationship between performance and practice by analyzing the activity of many players...
This chapter is an extended revision of the authors' earlier study (2016) on the training routines o...
As esports grow, public authorities have many concerns about the potential negative health effects o...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
While scientific interest in electronic sports (esports) is steadily growing, there remains an absen...
The purpose of this survey was to collect straight data from esports players globally to find out th...
The current study aimed to qualitatively investigate the perceived determinants of success in profes...
We investigated the association between obesity, self-reported physical activity, cigarette smoking,...
We investigated the association between obesity, self-reported physical activity, cigarette smoking,...
Esports interest, participation, and the number of scientific studies is increasing day byday, but t...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
Demand for eSports has generated considerable attention from the sport, event, and entertainment ind...
Electronic sport has seen substantial growth in market value and popularity in the last 10 years. Wi...
Esports is becoming increasingly professionalized, yet research on performance management is remarka...
We study the relationship between performance and practice by analyzing the activity of many players...