In an increasingly complex interconnected world, STEAM practices have gained attention in Higher Education (HE). The integration of Sciences, Technology, Engineering and Mathematics pedagogies with those from the Arts takes many forms with myriad intentions, processes and outcomes. Common aspirations pertain to equipping students with interdisciplinary skills required for the jobs market, increasing intellectual curiosity and collaboratively developing creative, socially equitable responses to complex global challenges. The Erasmus+ project STEAM Innovation and Curriculum involves seven European partners who have been pioneering STEAM approaches and methods. Using workshops, discussions, hacking processes and reflective practice, this colla...
This paper outlines the interdependency between arts and technology, and explains the absolute neces...
“STEAM education,” with its addition of “arts” to STEM subjects, is a complex and contested concept....
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
In an increasingly complex interconnected world, STEAM practices have gained attention in Higher Edu...
Abstract In an increasingly complex interconnected world, STEAM practices have gained attention in ...
For those unfamiliar with the term, STEAM is an acronym for Sciences, Technology, Engineering, Arts ...
As an emerging field of theory, research, and practice, STEAM (Science, Technology, Engineering, Art...
This paper explores STEAM as a solution to improving student engagement and helping students improve...
Abstract While the concept of transdisciplinarity has been widely discussed in research, there are ...
Purpose – Certain researchers have expressed concerns about inequitable discipline representations i...
The country’s educational curriculum and learning models validate the STEAM framework’s implementati...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
Although involvement in art and design have been shown to play an essential role in catalyzing STEM ...
STEAM education has been developed in search of ways how to prepare students to live and build their...
A significant contention underpinning the commentary around STEM/STEAM is the evidence of discipline...
This paper outlines the interdependency between arts and technology, and explains the absolute neces...
“STEAM education,” with its addition of “arts” to STEM subjects, is a complex and contested concept....
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
In an increasingly complex interconnected world, STEAM practices have gained attention in Higher Edu...
Abstract In an increasingly complex interconnected world, STEAM practices have gained attention in ...
For those unfamiliar with the term, STEAM is an acronym for Sciences, Technology, Engineering, Arts ...
As an emerging field of theory, research, and practice, STEAM (Science, Technology, Engineering, Art...
This paper explores STEAM as a solution to improving student engagement and helping students improve...
Abstract While the concept of transdisciplinarity has been widely discussed in research, there are ...
Purpose – Certain researchers have expressed concerns about inequitable discipline representations i...
The country’s educational curriculum and learning models validate the STEAM framework’s implementati...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
Although involvement in art and design have been shown to play an essential role in catalyzing STEM ...
STEAM education has been developed in search of ways how to prepare students to live and build their...
A significant contention underpinning the commentary around STEM/STEAM is the evidence of discipline...
This paper outlines the interdependency between arts and technology, and explains the absolute neces...
“STEAM education,” with its addition of “arts” to STEM subjects, is a complex and contested concept....
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...