The importance of cultural heritage in forging a sense of identity is becoming increasingly evident. Information and communication technologies have a great potential to promote a greater awareness and appreciation of cultural heritage. This paper presents some findings on how mobile technology can be used to foster a better understanding of an archaeological site by reconstructing the ancient environment and life. Children aged 11-13 years old are the target of our research. To motivate and engage them, a pervasive educational game has been developed and implemented in Explore!, a system aimed at supporting children exploring sites of cultural interest. Special attention has been devoted to the design of a soundscape that may improve playe...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Information and Communication Technology can contribute to fostering a wider appreciation of archaeo...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
The importance of cultural heritage in forging a sense of identity is becoming increasingly evident....
Traditional visits to archaeological parks, which are usually organized by schools, tend to generate...
M-learning —the combination of e-learning with mobile technologies— captures the very nature of e-le...
Explore! is designed to be used in a wider set of historical sites. The game content historical info...
This paper illustrates a project currently under development. The project aims at designing a syste...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
Explore! is an m-learning system that combining e-learning and mobile computing allows middle school...
This paper presents a system designed to support young students learning history at an archaeologica...
Explore! is an m-learning system that aims to improve young visitors' experience of historical sites...
This paper presents a mobile system that supports young students learning history at an archaeologic...
In recent years, plenty of novel educational tools using mobile augmented reality (mobile AR) have b...
Interaction design of mobile systems is a complex activity because it requires considering new usabi...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Information and Communication Technology can contribute to fostering a wider appreciation of archaeo...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
The importance of cultural heritage in forging a sense of identity is becoming increasingly evident....
Traditional visits to archaeological parks, which are usually organized by schools, tend to generate...
M-learning —the combination of e-learning with mobile technologies— captures the very nature of e-le...
Explore! is designed to be used in a wider set of historical sites. The game content historical info...
This paper illustrates a project currently under development. The project aims at designing a syste...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
Explore! is an m-learning system that combining e-learning and mobile computing allows middle school...
This paper presents a system designed to support young students learning history at an archaeologica...
Explore! is an m-learning system that aims to improve young visitors' experience of historical sites...
This paper presents a mobile system that supports young students learning history at an archaeologic...
In recent years, plenty of novel educational tools using mobile augmented reality (mobile AR) have b...
Interaction design of mobile systems is a complex activity because it requires considering new usabi...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Information and Communication Technology can contribute to fostering a wider appreciation of archaeo...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...