This work in progress presents a design approach to digitally enhancing an existing paper-based game to support young students learning history at an archaeological site, by making use of recent advantages provided by mobile technology. It requires minimal investments and changes to the existing site exhibition because it runs on the visitors. own cellular phones. It is expected that game-play will trigger a desire to learn more about ancient history and to make archaeological visits more effective and excitin
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Abstract: Digital games seem to be excellent tools for facilitating and supporting situated learning...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
This paper presents a system designed to support young students learning history at an archaeologica...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
This paper presents a mobile system that supports young students learning history at an archaeologic...
This paper illustrates a project currently under development. The project aims at designing a syste...
Explore! is an m-learning system that aims to improve young visitors' experience of historical sites...
Traditional visits to archaeological parks, which are usually organized by schools, tend to generate...
M-learning —the combination of e-learning with mobile technologies— captures the very nature of e-le...
User experience (UX) and user interface design of an educational game are important in enhancing and...
Explore! is designed to be used in a wider set of historical sites. The game content historical info...
The importance of cultural heritage in forging a sense of identity is becoming increasingly evident....
Explore! is an m-learning system that combining e-learning and mobile computing allows middle school...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Abstract: Digital games seem to be excellent tools for facilitating and supporting situated learning...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
This paper presents a system designed to support young students learning history at an archaeologica...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
This paper presents a mobile system that supports young students learning history at an archaeologic...
This paper illustrates a project currently under development. The project aims at designing a syste...
Explore! is an m-learning system that aims to improve young visitors' experience of historical sites...
Traditional visits to archaeological parks, which are usually organized by schools, tend to generate...
M-learning —the combination of e-learning with mobile technologies— captures the very nature of e-le...
User experience (UX) and user interface design of an educational game are important in enhancing and...
Explore! is designed to be used in a wider set of historical sites. The game content historical info...
The importance of cultural heritage in forging a sense of identity is becoming increasingly evident....
Explore! is an m-learning system that combining e-learning and mobile computing allows middle school...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Abstract: Digital games seem to be excellent tools for facilitating and supporting situated learning...