Two-player Stackelberg games may have multiple Subgame Perfect Nash Equilibria (henceforth SPNEs), especially when the best reply correspondence of the follower is not a single-valued map. Aim of the paper is to investigate the issue of selection of SPNEs in twoplayer Stackelberg games by exploiting perturbations of the payoff functions of the game. To achieve such a goal, since the limit of "perturbed" SPNEs is not necessarily an SPNE of the initial game even for classic perturbations, first we show how to produce an SPNE starting from a sequence of SPNEs of perturbed games. This result allows to define a general selection method for SPNEs that can accommodate various behaviors of the players. More precisely, under mild assumptions on the ...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend we...
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend we...
In one-leader one-follower two-stage games, also called Stackelberg games, multiplicity of subgame p...
In one-leader one-follower two-stage games, also called Stackelberg games, multiplicity of subgame p...
In one-leader one-follower two-stage games, also called Stackelberg games, multiplicity of subgame p...
The study on how equilibria behave when perturbations occur in the data of a game is a fundamental t...
In this chapter we consider a two-stage game with one leader and one (or more) followers and we inve...
In this chapter we consider a two-stage game with one leader and one (or more) followers and we inve...
The original publication is available at www.springerlink.comIn this paper, we present a method for ...
The original publication is available at www.springerlink.comIn this paper, we present a method for ...
Strong Stackelberg Equilibrium (SSE) is a fundamental solution concept in game theory in which one p...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend we...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend we...
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend we...
In one-leader one-follower two-stage games, also called Stackelberg games, multiplicity of subgame p...
In one-leader one-follower two-stage games, also called Stackelberg games, multiplicity of subgame p...
In one-leader one-follower two-stage games, also called Stackelberg games, multiplicity of subgame p...
The study on how equilibria behave when perturbations occur in the data of a game is a fundamental t...
In this chapter we consider a two-stage game with one leader and one (or more) followers and we inve...
In this chapter we consider a two-stage game with one leader and one (or more) followers and we inve...
The original publication is available at www.springerlink.comIn this paper, we present a method for ...
The original publication is available at www.springerlink.comIn this paper, we present a method for ...
Strong Stackelberg Equilibrium (SSE) is a fundamental solution concept in game theory in which one p...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend we...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend we...
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend we...