Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching and learning, increasingly adapting to traits and characteristics of learners. Personalization of learning, participative activities, and online interaction are changing learning models and approaches. In this chapter we will look at the phenomenon of learning through the lens of the participatory paradigm through which we interpret new paths of learning. Evidences from two Serious Games will be presented, arguing that the playful aspect embodied in these games is key to learners’ engagement. Implications for teaching and learning practices will be discussed in relation to potential directions that participatory approaches might take
This paper explores the relationship between digital games and learning along the continuum from for...
This position paper introduces the idea of a 'new learning' which brings together elements of play a...
Engagement is essential in higher education but can be problematic to achieve. Successful games are,...
Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching ...
Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching ...
This article explores how playing and co-creating games in higher education contexts contributes to ...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Does play belong to the learning situation? What kind of sociability is promoted when gamifying educ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This paper explores the relationship between digital games and learning along the continuum from for...
This position paper introduces the idea of a 'new learning' which brings together elements of play a...
Engagement is essential in higher education but can be problematic to achieve. Successful games are,...
Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching ...
Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching ...
This article explores how playing and co-creating games in higher education contexts contributes to ...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Does play belong to the learning situation? What kind of sociability is promoted when gamifying educ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This paper explores the relationship between digital games and learning along the continuum from for...
This position paper introduces the idea of a 'new learning' which brings together elements of play a...
Engagement is essential in higher education but can be problematic to achieve. Successful games are,...