Gamification is the use of game elements in non-gaming contexts. In this study Jasperactive (JA), a gamification software program was used to teach End-User Computing (EUC). This study explored how gamification can be used as a motivation and engagement tool for adult learners in an EUC course. Due to high workloads and limited time to attend face-to-face contact training sessions, staff members at a University of Technology struggled to enhance their EUC skills. Therefore, the researcher pondered creative ways to motivate and engage these adult learners whilst avoiding face-to-face training. Researchers emphasised that widely it is accepted that there is a shortage of understanding of the effects of gamification. A conceptual framework was...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Master of Commerce in Information Systems & Technology. University of KwaZulu-Natal, Durban, 2017.T...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
This paper reviews the literature on games based learning in the fields of psychology, education and...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Master of Commerce in Information Systems & Technology. University of KwaZulu-Natal, Durban, 2017.T...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
This paper reviews the literature on games based learning in the fields of psychology, education and...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...