This data paper documents a dataset that captures cultural attitudes towards machine vision technologies as they are expressed in art, games and narratives. The dataset includes records of 500 creative works (including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives) that use or represent machine vision technologies like facial recognition, deepfakes, and augmented reality. The dataset is divided into three main tables, relating to the works, to specific situations in each work involving machine vision technologies, and to the characters that interact with the technologies. Data about each work include title, author, year and country of publication; types of machine vision technologies featured; topics the...
This report, Tech as Art: Supporting Artists Who Use Technology as a Creative Medium, presents findi...
In this paper, we capture and explore the painterly depictions of materials to enable the study of d...
This essay explores the parallel rising of computer vision technology and digital art history, exami...
This data paper documents a dataset that captures cultural attitudes towards machine vision technolo...
This is a static version of the Database of Machine Vision in Art, Games and Narratives, which was o...
PhDDigital technology, and speci cally digital data, forms the backbone of nearly all our communicat...
The article is a comprehensive analysis of projects aimed at studying AI technologies and culture in...
My current research focuses on the application of OpenCV face detection algorithms in generative art...
This paper analyses three recent works of art that interrogate the relationship between human percep...
The rapid development of cognitive sciences in the context of Artificial Intelligence (AI) and its ...
Automated computer vision methods and tools offer new ways of analysing audio-visual material in the...
While digital technologies have revolutionized how we collect and visually represent data, humans co...
This thesis is researching computer vision and algorithmic images grounded in Trevor Paglen`s series...
Proposal for an ERC grant. ABSTRACT: In the last decade, machine vision has become part of the...
Experimental art deployed in the AR medium is contributing to a distinctly twenty-first-century reco...
This report, Tech as Art: Supporting Artists Who Use Technology as a Creative Medium, presents findi...
In this paper, we capture and explore the painterly depictions of materials to enable the study of d...
This essay explores the parallel rising of computer vision technology and digital art history, exami...
This data paper documents a dataset that captures cultural attitudes towards machine vision technolo...
This is a static version of the Database of Machine Vision in Art, Games and Narratives, which was o...
PhDDigital technology, and speci cally digital data, forms the backbone of nearly all our communicat...
The article is a comprehensive analysis of projects aimed at studying AI technologies and culture in...
My current research focuses on the application of OpenCV face detection algorithms in generative art...
This paper analyses three recent works of art that interrogate the relationship between human percep...
The rapid development of cognitive sciences in the context of Artificial Intelligence (AI) and its ...
Automated computer vision methods and tools offer new ways of analysing audio-visual material in the...
While digital technologies have revolutionized how we collect and visually represent data, humans co...
This thesis is researching computer vision and algorithmic images grounded in Trevor Paglen`s series...
Proposal for an ERC grant. ABSTRACT: In the last decade, machine vision has become part of the...
Experimental art deployed in the AR medium is contributing to a distinctly twenty-first-century reco...
This report, Tech as Art: Supporting Artists Who Use Technology as a Creative Medium, presents findi...
In this paper, we capture and explore the painterly depictions of materials to enable the study of d...
This essay explores the parallel rising of computer vision technology and digital art history, exami...