Computational accommodation-invariant (AI) display attempts to mitigate vergence-accommodation conflict (VAC) by showing a constant imagery no matter where the observer focuses on. However, due to the usage of an electrically focus-tunable lens, the contrast of imagery is degraded as point-spread functions of multiple foci are integrated. In this paper, we introduce the content-adaptive approach to improve the contrast at the depth of highly salient region in the image. The position of focal plane is dynamically determined considering the zone of comfort and the mean focal distance of salient region. The contrast enhancement compared to conventional accommodation-invariant display is shown through simulation results using USAF resolution ta...
The Accommodation-Vergence Conflict (AVC) is a phenomenon in the area of Head-Mounted Displays (HMDs...
AbstractHigh order aberrations have been suggested to play a role in determining the direction of ac...
In stereoscopic virtual environment systems, vergence eye movements are required but the absence of ...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
We present a computational accommodation-invariant near-eye display, which relies on imaging with co...
We present an accommodation-invariant computational neareye display based on the extended depth of f...
International audienceStereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending d...
Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic dis...
Stereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending different images to the...
Conventional stereoscopic displays present a pair of stereoscopic images on a single and fixed image...
The capability of the human eye to focus near targets is the so-called concept of Accommodation. Thi...
International audienceHead-mounted displays (HMDs) often cause discomfort and even nausea. Improving...
The goal of three-dimensional (3D) displays is to recreate reality by satisfying all perceptual cues...
The human visual system uses numerous cues for depth perception, including disparity, accommodation,...
Blur occurs naturally when the eye is focused at one distance and an object is presented at another ...
The Accommodation-Vergence Conflict (AVC) is a phenomenon in the area of Head-Mounted Displays (HMDs...
AbstractHigh order aberrations have been suggested to play a role in determining the direction of ac...
In stereoscopic virtual environment systems, vergence eye movements are required but the absence of ...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
We present a computational accommodation-invariant near-eye display, which relies on imaging with co...
We present an accommodation-invariant computational neareye display based on the extended depth of f...
International audienceStereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending d...
Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic dis...
Stereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending different images to the...
Conventional stereoscopic displays present a pair of stereoscopic images on a single and fixed image...
The capability of the human eye to focus near targets is the so-called concept of Accommodation. Thi...
International audienceHead-mounted displays (HMDs) often cause discomfort and even nausea. Improving...
The goal of three-dimensional (3D) displays is to recreate reality by satisfying all perceptual cues...
The human visual system uses numerous cues for depth perception, including disparity, accommodation,...
Blur occurs naturally when the eye is focused at one distance and an object is presented at another ...
The Accommodation-Vergence Conflict (AVC) is a phenomenon in the area of Head-Mounted Displays (HMDs...
AbstractHigh order aberrations have been suggested to play a role in determining the direction of ac...
In stereoscopic virtual environment systems, vergence eye movements are required but the absence of ...