The work presents Agnano RiVive, an immersive Virtual Reality application developed to be used within the Museum of Preclassical Civilizations of the Southern Murgia in Ostuni, which preserves the findings of the Archaeological and Naturalistic Park of Santa Maria di Agnano. The application gives the user the possibility to explore the Upper Paleolithic settlement and interact with the old manufacts. The goal is to conduct the user to assist in the burial ritual of Ostuni 1, the world's oldest mother found in this site. A fundamental element is the paleoenvironment representation made possible by archaeobotanical studies. User experience was evaluated by submitting the Presence Questionnaire to 25 users. The results showed high levels of In...
This article describes an interdisciplinary study carried out by a team of archaeologists, 3D survey...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The application of Virtual Reality technologies is becoming largely widespread in the Cultural Herit...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
The aim of the paper is to illustrate an application of immersive virtual reality, concerning the ar...
Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced ...
This paper concerns the development of an immersive VR application for the enhancement of an inacces...
The experimentation of new effective visualization techniques provides viable technological solution...
The research focuses on the generation of 3D models aimed at creating interactive virtual environmen...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
1 st International Workshop on Virtual Reality, Gamification and Cultural Heritage, EuroMed 2016, 20...
One of the biggest challenges that the analysis of archaeological data in virtual reality presents i...
Thanks to their playful and educational approach Virtual Museum systems are very effective for the c...
Etruscanning is a European project (Culture 2007) whose aim is to re-create and restore the original...
The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital p...
This article describes an interdisciplinary study carried out by a team of archaeologists, 3D survey...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The application of Virtual Reality technologies is becoming largely widespread in the Cultural Herit...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
The aim of the paper is to illustrate an application of immersive virtual reality, concerning the ar...
Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced ...
This paper concerns the development of an immersive VR application for the enhancement of an inacces...
The experimentation of new effective visualization techniques provides viable technological solution...
The research focuses on the generation of 3D models aimed at creating interactive virtual environmen...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
1 st International Workshop on Virtual Reality, Gamification and Cultural Heritage, EuroMed 2016, 20...
One of the biggest challenges that the analysis of archaeological data in virtual reality presents i...
Thanks to their playful and educational approach Virtual Museum systems are very effective for the c...
Etruscanning is a European project (Culture 2007) whose aim is to re-create and restore the original...
The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital p...
This article describes an interdisciplinary study carried out by a team of archaeologists, 3D survey...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The application of Virtual Reality technologies is becoming largely widespread in the Cultural Herit...