This project was driven by an interest in mathematics, visualization, and the budding field of virtual reality. The project aimed to create virtual reality software to allow users to interact and play with three-dimensional representations of four-dimensional objects. The chosen representation was a perspective projection. Much like three-dimensional shapes cast two-dimensional shadows, four-dimensional shapes cast three-dimensional shadows. Users of the software developed in this project could interact and experiment with these three-dimensional shadows using hand controlled inputs. The hypothesis put forward is that virtual reality is currently the best medium to teach three-dimensional and four-dimensional geometry
This paper outlines the key stages of a University funded teaching and learning project, the main ob...
Mathematical objects are generally abstract and not very approachable. Illustrations and interactive...
The project is an application that allows users to interact in a virtual environment via a web inter...
Visualisation with 3D graphics is used in some problems in education specially in modeling of geomet...
The paper presents research activities carried out within DALEST Project (Developing an Active Learn...
Although our everyday perception of space tells us that it is composed of three spatial dimensions o...
Recent advancements in virtual reality both on the hardware and software front have made high-qualit...
The development of conceptual and imaginary futures is crucial for designerssince it opens possibili...
As virtual/augmented reality evolves, the need for spaces that are responsive to structures independ...
Place-based education (PBE) has long been recognized as a high-impact educational practice. It embed...
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examin...
5 pages, 4 figures.-- Contributed to: IV International Conference on Multimedia and Information and ...
The current state of the art technologies offer many people the opportunity to experience Virtual Re...
This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environment) name...
Role-play has proved itself to be an effective teaching method, and role-play within a virtual envir...
This paper outlines the key stages of a University funded teaching and learning project, the main ob...
Mathematical objects are generally abstract and not very approachable. Illustrations and interactive...
The project is an application that allows users to interact in a virtual environment via a web inter...
Visualisation with 3D graphics is used in some problems in education specially in modeling of geomet...
The paper presents research activities carried out within DALEST Project (Developing an Active Learn...
Although our everyday perception of space tells us that it is composed of three spatial dimensions o...
Recent advancements in virtual reality both on the hardware and software front have made high-qualit...
The development of conceptual and imaginary futures is crucial for designerssince it opens possibili...
As virtual/augmented reality evolves, the need for spaces that are responsive to structures independ...
Place-based education (PBE) has long been recognized as a high-impact educational practice. It embed...
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examin...
5 pages, 4 figures.-- Contributed to: IV International Conference on Multimedia and Information and ...
The current state of the art technologies offer many people the opportunity to experience Virtual Re...
This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environment) name...
Role-play has proved itself to be an effective teaching method, and role-play within a virtual envir...
This paper outlines the key stages of a University funded teaching and learning project, the main ob...
Mathematical objects are generally abstract and not very approachable. Illustrations and interactive...
The project is an application that allows users to interact in a virtual environment via a web inter...