41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/123456789/16864This study aimed to determine whether there was a correlation between Self-Control and Addiction Online Game in adolescents. The population in this study were 142 middle adolescent students aged 15-18 years class X-XII at Miftahussalam high school and sample of 40 people. This research used quantitative methods. The sampling technique in this study using purposive sampling. This study used a Likert scale form. The measuring instrument used was a self-control scale based on aspects of self-control, namely, behavior control cognitive control, and decision-making control. The next scale of addiction online game was based on aspect...
This study aims to determine the relationship between self-regulated learning and online game addict...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stres...
94 HalamanTujuan penelitian ini adalah untuk melihat hubungan antara kontrol diri dengan kecanduan g...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
The internet offers easy to use for everyone who uses it, where one of them is playing online games....
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Penelitian ini bertujuan untuk mengetahui adanya hubungan antara regulasi diri dengan kecenderungan ...
Online game is an increasingly popular source of entertainment for all ages, with relatively prevale...
111 HalamanPenelitian ini menggunakan kuantitatif korelasional bertujuan untuk mengetahui hubungan a...
Technology is currently developing rapidly, one of which is online games. Excessive online game play...
Nowadays, online game become a lifestyle toward young generations and tends to become addiction. Add...
This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of P...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
This study aims to determine the relationship between self-regulated learning and online game addict...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stres...
94 HalamanTujuan penelitian ini adalah untuk melihat hubungan antara kontrol diri dengan kecanduan g...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
The internet offers easy to use for everyone who uses it, where one of them is playing online games....
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Penelitian ini bertujuan untuk mengetahui adanya hubungan antara regulasi diri dengan kecenderungan ...
Online game is an increasingly popular source of entertainment for all ages, with relatively prevale...
111 HalamanPenelitian ini menggunakan kuantitatif korelasional bertujuan untuk mengetahui hubungan a...
Technology is currently developing rapidly, one of which is online games. Excessive online game play...
Nowadays, online game become a lifestyle toward young generations and tends to become addiction. Add...
This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of P...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
This study aims to determine the relationship between self-regulated learning and online game addict...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stres...