This research purposed to increasing cognitive learning outcomes and involvement level of Mountainview Christian Elementary School fifth grade students with applying active learning and review game method. The research that be done is Classroom Action Research which had two cycle. Data in this research gotten from observation, questionnaire, and test then analyzed in percentage form. Learning outcomes result analyzed based on the minimum completeness criteria percentage whether individual or general. The result of the research show that the student learning outcomes result in general increased. In the first cycle the students that pass the minimum completeness criteria was 85% and increased in the second cycle become 100% , the learning out...
The present research is a classroom action carried out with procedures starting from planning, actio...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
This research is classroom action research. The series of cycles 1 and 2 used are: 1) planning, 2) a...
This research purposed to increasing cognitive learning outcomes and involvement level of Mountainvi...
To be able to learn something well, we need to hear, see, ask questions about it, and discuss it wit...
The purpose of this study was to determine the learning process of mathematics with a game method in...
This research is a type of Research and Development (R&D) research that tests the validity, practica...
Abstrack: This research is motivated by the learning outcomes of students who are still low in Ujung...
In primary schools, mathematics is a fundamental and an important subject since mathematical concept...
This research is motivated by the students' low mathematical creative thinking abilities. The purpos...
Math is one of the subjects that students dislike. Starting from the MI level even to college. Learn...
[[abstract]]The purpose of the research is to enhance children's interests of studying mathematics b...
The purpose of this quasi-experimental study was to investigate game-based learning, using a compute...
This study aims to examine the effect of congklak game method on student learning outcomes and to de...
A primary goal of math education is to build math competence and confidence. Unfortunately it is too...
The present research is a classroom action carried out with procedures starting from planning, actio...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
This research is classroom action research. The series of cycles 1 and 2 used are: 1) planning, 2) a...
This research purposed to increasing cognitive learning outcomes and involvement level of Mountainvi...
To be able to learn something well, we need to hear, see, ask questions about it, and discuss it wit...
The purpose of this study was to determine the learning process of mathematics with a game method in...
This research is a type of Research and Development (R&D) research that tests the validity, practica...
Abstrack: This research is motivated by the learning outcomes of students who are still low in Ujung...
In primary schools, mathematics is a fundamental and an important subject since mathematical concept...
This research is motivated by the students' low mathematical creative thinking abilities. The purpos...
Math is one of the subjects that students dislike. Starting from the MI level even to college. Learn...
[[abstract]]The purpose of the research is to enhance children's interests of studying mathematics b...
The purpose of this quasi-experimental study was to investigate game-based learning, using a compute...
This study aims to examine the effect of congklak game method on student learning outcomes and to de...
A primary goal of math education is to build math competence and confidence. Unfortunately it is too...
The present research is a classroom action carried out with procedures starting from planning, actio...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
This research is classroom action research. The series of cycles 1 and 2 used are: 1) planning, 2) a...