Teaching and learning activities in Indonesia still employ the lecture method which is considered traditional, therefore it is necessary to refresh it by utilizing learning media in teaching and learning activities. One of the methods applied is using learning media based on android game in which it puts forward user experience to its user. With this interesting educational game, children will not realize that what they are doing includes learning and children will feel happy and want to learn. This application is intended for the android smartphone platform. This development method uses Research and Development (R&D) with an Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development model. The results of the black bo...
AbstractLearning media are all things used in learning activities to convey information during the l...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
This study aims to examine the differences in student learning outcomes between classes that use edu...
Teaching and learning activities in Indonesia still employ the lecture method which is considered tr...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
Teaching and learning activities in Indonesia still use the lecture method which sometimes according...
Game now is not just an entertainment but merely serves as a educational tool or the so-called educa...
Starting from the importance of technology-based learning and characteristic extend sharp of millenn...
Abstract. Development of Android-Based “Math Kingdom” Educational Game to Improve Understanding of t...
This study aims to determine the level of validity, effectiveness and practicality of the developmen...
Penelitian ini menghasilkan media pembelajaran berupa game yang diaplikasikan pada perangkat yang me...
Media pembelajaran merupakan suatu alat yang dapat membantu proses belajar mengajar, dan sekaligus m...
Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantl...
This study aims to produce a android-based mobile learning media with character. The research method...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
AbstractLearning media are all things used in learning activities to convey information during the l...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
This study aims to examine the differences in student learning outcomes between classes that use edu...
Teaching and learning activities in Indonesia still employ the lecture method which is considered tr...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
Teaching and learning activities in Indonesia still use the lecture method which sometimes according...
Game now is not just an entertainment but merely serves as a educational tool or the so-called educa...
Starting from the importance of technology-based learning and characteristic extend sharp of millenn...
Abstract. Development of Android-Based “Math Kingdom” Educational Game to Improve Understanding of t...
This study aims to determine the level of validity, effectiveness and practicality of the developmen...
Penelitian ini menghasilkan media pembelajaran berupa game yang diaplikasikan pada perangkat yang me...
Media pembelajaran merupakan suatu alat yang dapat membantu proses belajar mengajar, dan sekaligus m...
Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantl...
This study aims to produce a android-based mobile learning media with character. The research method...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
AbstractLearning media are all things used in learning activities to convey information during the l...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
This study aims to examine the differences in student learning outcomes between classes that use edu...