Nowadays, learning media that are often used are digital media and games. Kahoot! is an internet-based digital game and can be used in learning. This study aims to determine students' responses to the use of Kahoot! in learning German at SMAN 1 Kepanjen. This study used a qualitative descriptive technique and used student questionnaire sheets to determine student responses to the use of Kahoot! in learning. The results of this study indicate that learning with Kahoot! becomes more fun and helps students in mastering new vocabularies. Keywords: game, Kahoot! , learning, vocabular
Conducive and enjoyable learning in the industrial revolution 4.0 makes a change in learning styles ...
In the world of education, it is currently commonly known as learning media that can be used as teac...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
The transition from conventional learning to online learning is not an easy thing, especially in Eng...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
During the height of 21st Century Learning, educators across the globe are demanded to find ways, me...
English is a global language. It is also a subject that must be taught in educational institution es...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
"Nowadays, educational applications are incorporating in the educational field more frequently, they...
Lecturer learning of Applied Foreign Language students by using a learning kahoot application that p...
Conducive and enjoyable learning in the industrial revolution 4.0 makes a change in learning styles ...
In the world of education, it is currently commonly known as learning media that can be used as teac...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
The transition from conventional learning to online learning is not an easy thing, especially in Eng...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
During the height of 21st Century Learning, educators across the globe are demanded to find ways, me...
English is a global language. It is also a subject that must be taught in educational institution es...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
"Nowadays, educational applications are incorporating in the educational field more frequently, they...
Lecturer learning of Applied Foreign Language students by using a learning kahoot application that p...
Conducive and enjoyable learning in the industrial revolution 4.0 makes a change in learning styles ...
In the world of education, it is currently commonly known as learning media that can be used as teac...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...