The implementation of the cooperative learning model of the team games tournament (TGT) type using learning games media is one solution to overcome the problems of tedious learning chemistry. The study aimed to determine whether there are differences in student learning outcomes of hydrocarbons in the first Experimental class (I) by using Crossword Puzzle media and the second Experimental class (II) by using Chemopoly media. This study used an experimental method with a pre-experimental design. The sample was taken using techniques of cluster random sampling retrieved from 2 classes. First Experimental class (I), XI-4 using cooperative learning model in the type of TGT which is equipped with crossword puzzles and Experiments Class II, XI-5 ...
This study aimed to obtain a description of implementation on student’s learning outcomes the applic...
he purpose of this study was to alleviate the problem of student learning activities through the use...
Novi Aeni, Nurul. 2021. 1617500016: "The Effect of Crossword Puzzle Game Towards Students’ Vocabular...
<p>Learning with the conventional method make competency achievement in chemistry subject is still l...
The purpose of this research was to find out whether there was an effect of using crossword puzzle g...
The low learning outcomes of the students is because in the learning process of teacher and student ...
The use of games in the chemistry learning process has a positive effect on students’ behaviour, und...
The research was classroom action research (CAR). The purpose was to improved student’s activeness a...
This study focuses on the effects of using games in teaching selected topics in college chemistry. T...
This research was conducted to analyze the effect of using the media of chemondro and hybrid video c...
The objectives of the research are to know: (1) the effect of TGT learning method using cross word...
<p>This study was conducted to find out the effect of Team Games Tournament teaching model using Tou...
English is an International language that most influential in the world to study and use. Basic comp...
This study aims to determine the difference in science learning outcomes between students who study ...
The instruments used in this study are: a cognitive tests Learning Outcomes, Teacher Activity Observ...
This study aimed to obtain a description of implementation on student’s learning outcomes the applic...
he purpose of this study was to alleviate the problem of student learning activities through the use...
Novi Aeni, Nurul. 2021. 1617500016: "The Effect of Crossword Puzzle Game Towards Students’ Vocabular...
<p>Learning with the conventional method make competency achievement in chemistry subject is still l...
The purpose of this research was to find out whether there was an effect of using crossword puzzle g...
The low learning outcomes of the students is because in the learning process of teacher and student ...
The use of games in the chemistry learning process has a positive effect on students’ behaviour, und...
The research was classroom action research (CAR). The purpose was to improved student’s activeness a...
This study focuses on the effects of using games in teaching selected topics in college chemistry. T...
This research was conducted to analyze the effect of using the media of chemondro and hybrid video c...
The objectives of the research are to know: (1) the effect of TGT learning method using cross word...
<p>This study was conducted to find out the effect of Team Games Tournament teaching model using Tou...
English is an International language that most influential in the world to study and use. Basic comp...
This study aims to determine the difference in science learning outcomes between students who study ...
The instruments used in this study are: a cognitive tests Learning Outcomes, Teacher Activity Observ...
This study aimed to obtain a description of implementation on student’s learning outcomes the applic...
he purpose of this study was to alleviate the problem of student learning activities through the use...
Novi Aeni, Nurul. 2021. 1617500016: "The Effect of Crossword Puzzle Game Towards Students’ Vocabular...