STEAM learning arises in response to the need to enhance students' interests and skills in the fields of Science, Technology, Engineering, and Mathematics (STEM). STEAM combines "arts" with STEM learning for the purpose of increasing student involvement, creativity, innovation, problem solving skills, and other cognitive benefits, and to improve work skills (eg teamwork, communication, adaptability) necessary for career and economic progress. Education for Sustainable Development (ESD) is Education for Sustainable Development empowering students to take responsible decisions and actions for environmental integrity, fair economic and community viability, for present and future generations, while respecting cultural diversity. STEAM learning ...
ABSTRACTThe 21st century world of work requires workers to have mastery in science and technology as...
Penggunaan permainan tradisional Madura pesapean sebagai proyek berbasis STEAM (Science, Technology,...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
The aim of this study was to analyze the need for developing appropriate science, technology, engine...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
STEAM merupakan pendekatan pembelajaran yang menekankan pada hubungan pengetahuan dan keterampilan S...
Dijaman modern seperti saat ini teknologi merupakan sebuah kebutuhan yang tidak dapat dipisahkan dar...
Good learning devices greatly assist teachers in conveying the process of seeking knowledge to stude...
Teaching and Learning Department capstone projectWhile creativity is difficult to measure, it is not...
The 21st century world of work requires workers to have mastery in science and technology as well as...
Penelitian ini bertujuan untuk menghasilkan suatu produk berupa perangkat pembelajaran matemat...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
The purpose of this study was to find out various kinds of science learning innovations and educatio...
This study aims to analyze the teaching materials for grade X physics from two important perspective...
ABSTRACTThe 21st century world of work requires workers to have mastery in science and technology as...
Penggunaan permainan tradisional Madura pesapean sebagai proyek berbasis STEAM (Science, Technology,...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
The aim of this study was to analyze the need for developing appropriate science, technology, engine...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
STEAM merupakan pendekatan pembelajaran yang menekankan pada hubungan pengetahuan dan keterampilan S...
Dijaman modern seperti saat ini teknologi merupakan sebuah kebutuhan yang tidak dapat dipisahkan dar...
Good learning devices greatly assist teachers in conveying the process of seeking knowledge to stude...
Teaching and Learning Department capstone projectWhile creativity is difficult to measure, it is not...
The 21st century world of work requires workers to have mastery in science and technology as well as...
Penelitian ini bertujuan untuk menghasilkan suatu produk berupa perangkat pembelajaran matemat...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
The purpose of this study was to find out various kinds of science learning innovations and educatio...
This study aims to analyze the teaching materials for grade X physics from two important perspective...
ABSTRACTThe 21st century world of work requires workers to have mastery in science and technology as...
Penggunaan permainan tradisional Madura pesapean sebagai proyek berbasis STEAM (Science, Technology,...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...