Within the world of gaming, there has been a move from diversions being utilized exclusively for excitement, to recreations being utilized as a medium to teach. For this matter, there are two strategies of making amusement which are gamification or game-based learning. The previous is the utilization of diversion components, such as wellbeing focuses or pioneer sheets, and they are connected to a non-gaming stage. The last mentioned, game-based learning, incorporates creating a full-fledged amusement where the means towards the conclusion, that's to say triumph, are set in a world where the player needs to apply the lessons given to progress. Since typically an IT-related investigation, the subject chosen for this study is Blockchain,...
Game based learning and gamification have become a topic of comprehensive study and of debate, parti...
Designers of instructional software use gamification to help motivate and engage learners. Typically...
BitBadges is establishing a blockchain standard that can be utilized in the creation of gamified lea...
Gamification, the application of mechanical game techniques in non-game contexts, has become the pri...
Purpose:Novel technologies such as blockchain alter the way games are developed, and cause paradigm ...
This paper presents an analysis of CryptoKitties (Axiom Zen 2017) as an educational tool for blockch...
The Blockchain has evoked the interests of researchers and practitioners alike. Market studies predi...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
The use of blockchain technology as a financial instrument is often viewed with the same skepticism ...
The online learning process implemented in universities due to COVID-19 has brought significant disr...
In recent years, the popularity of both online card games and blockchain technology have grown expon...
The blockchain-based system is widely being studied and implemented for dealing with various real pr...
The purpose of the study was to compare four cryptocurrencies, including Ethereum, Cardano, Polkadot...
This article deals with the use of Blockchain technology and game approach in the context of the edu...
Abstract. Blockchain based applications are emerging on many domains to revolutionize software pract...
Game based learning and gamification have become a topic of comprehensive study and of debate, parti...
Designers of instructional software use gamification to help motivate and engage learners. Typically...
BitBadges is establishing a blockchain standard that can be utilized in the creation of gamified lea...
Gamification, the application of mechanical game techniques in non-game contexts, has become the pri...
Purpose:Novel technologies such as blockchain alter the way games are developed, and cause paradigm ...
This paper presents an analysis of CryptoKitties (Axiom Zen 2017) as an educational tool for blockch...
The Blockchain has evoked the interests of researchers and practitioners alike. Market studies predi...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
The use of blockchain technology as a financial instrument is often viewed with the same skepticism ...
The online learning process implemented in universities due to COVID-19 has brought significant disr...
In recent years, the popularity of both online card games and blockchain technology have grown expon...
The blockchain-based system is widely being studied and implemented for dealing with various real pr...
The purpose of the study was to compare four cryptocurrencies, including Ethereum, Cardano, Polkadot...
This article deals with the use of Blockchain technology and game approach in the context of the edu...
Abstract. Blockchain based applications are emerging on many domains to revolutionize software pract...
Game based learning and gamification have become a topic of comprehensive study and of debate, parti...
Designers of instructional software use gamification to help motivate and engage learners. Typically...
BitBadges is establishing a blockchain standard that can be utilized in the creation of gamified lea...