In the context of smart communities, it is essential an active and continuous collaboration between citizens, organizations and institutions. There are several cases where citizens may be asked to participate such as in public decision-making process by informing, voting or proposing projects or in crisis management by sharing precise and timely information with other citizens and emergency organizations. However, these opportunities do not automatically result in participatory practices sustained over time. Mobile technologies and social networks provide the substratum for supporting formal empowerment, but citizen engagement in participation processes is still an open issue. One of the techniques used to improve engagement is gamification...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
Traditional methods for engaging participants and conducting social cause initiatives are declining ...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
In the context of smart communities, it is essential an active and continuous collaboration between ...
Albeit a wide range of e-participation platforms being already available, the level of public partic...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
In this paper, we discuss the importance of gameplay as a valuable tool in citizen sensing initiativ...
With increased digitalization, governments and public institutes became potentially better able to p...
Recent evaluations have shown that up until now, e-participation platforms have not been very effect...
The urban problems have led to an increase in the population in urban areas considering the needs of...
The rise of the mobile Internet enables the creation of applications that provide new and easier way...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
Crowdsourcing, which refers to outsourcing tasks to a large group of people (i.e. the crowd), has be...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)One of the emerging tr...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
Traditional methods for engaging participants and conducting social cause initiatives are declining ...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
In the context of smart communities, it is essential an active and continuous collaboration between ...
Albeit a wide range of e-participation platforms being already available, the level of public partic...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
In this paper, we discuss the importance of gameplay as a valuable tool in citizen sensing initiativ...
With increased digitalization, governments and public institutes became potentially better able to p...
Recent evaluations have shown that up until now, e-participation platforms have not been very effect...
The urban problems have led to an increase in the population in urban areas considering the needs of...
The rise of the mobile Internet enables the creation of applications that provide new and easier way...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
Crowdsourcing, which refers to outsourcing tasks to a large group of people (i.e. the crowd), has be...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)One of the emerging tr...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
Traditional methods for engaging participants and conducting social cause initiatives are declining ...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...