Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to the use of game techniques to motivate user engagement in non-game contexts. This paper comprises a literature review assessing applying gamification to encourage eco-driving. The Web of Science Core Collection and EBSCO Host platforms were searched in February 2022. Qualifying sources included peer review journal articles, conference proceedings papers, academic book chapters and dissertation reports. The final sample comprised 39 unique publications, of which 34 described gamification adjunct systems used during driving. Most were designed as smartphone apps, but some ran on bespoke in-car feedback displays. Alternatively, using game-based le...
The increasing reliance on motor vehicles has negative effects on both human health and the environm...
The current industrialized world is based on patterns of production and consumption that need improv...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
Context: In this work a system, the eco service, is developed that incorporates elements from gamifi...
The proceeding at: 5th International Symposium on Ambient Intelligence (ISAmI 2014), took is at 2014...
GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower...
Eco-driving (ED) is a helpful technique to reduce CO2 emissions. Especially, the gamification approa...
In this work, we develop and analyze the impact of using a gamified application to encourage users t...
Gamification can create meaningful engagement for users and foster desired behaviors. In gamificatio...
The design and adoption of gamified information systems have been increasingly discussed in various ...
The design and adoption of gamified information systems have been increasingly discussed in various ...
In this paper, we propose, implement and user-validate a training tool for saving fuel that uses som...
The present paper deals with how to design and test an eco-driving training tool in the form of a di...
The increasing reliance on motor vehicles has negative effects on both human health and the environm...
The current industrialized world is based on patterns of production and consumption that need improv...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
Context: In this work a system, the eco service, is developed that incorporates elements from gamifi...
The proceeding at: 5th International Symposium on Ambient Intelligence (ISAmI 2014), took is at 2014...
GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower...
Eco-driving (ED) is a helpful technique to reduce CO2 emissions. Especially, the gamification approa...
In this work, we develop and analyze the impact of using a gamified application to encourage users t...
Gamification can create meaningful engagement for users and foster desired behaviors. In gamificatio...
The design and adoption of gamified information systems have been increasingly discussed in various ...
The design and adoption of gamified information systems have been increasingly discussed in various ...
In this paper, we propose, implement and user-validate a training tool for saving fuel that uses som...
The present paper deals with how to design and test an eco-driving training tool in the form of a di...
The increasing reliance on motor vehicles has negative effects on both human health and the environm...
The current industrialized world is based on patterns of production and consumption that need improv...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...