We argue that the lack of well established reporting practices for applied Computational Creativity systems is hindering progress in the field. We consider that the current lack of reporting details – and variation in form and content – makes it difficult for third parties to reliably evaluate and compare systems based on pub-licly available information. This hinders forming an un-derstanding of the similarities, differences and relative qualities of these systems. We propose a set of building blocks for robustly reporting the contributions of computationally creative systems to promote visibility and clarity in the field.Peer reviewe
We add to the discussion of how to assess the creativity of programs which generate artefacts such a...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
We adopt a process-centric approach to computational creativity, based on a model of people’s innate...
We argue that the lack of well established reporting practices for applied Computational Creativity ...
This thesis proposes SPECS: a Standardised Procedure for Evaluating Creative Systems. No methodolog...
Science and mathematics are currently underrepresented in the computational creativity (CC) communit...
The increasing popularity of computational creativity (CC) in recent years gives rise to the need fo...
Human collaboration with systems within the Computational Creativity (CC) field is often restricted ...
Computational creativity is a flourishing research area, with a variety of creative systems being pr...
During research to develop the Standardised Procedure for Evaluating Creative Systems (SPECS) method...
From what perspective should creativity of a system be considered? Are we interested in the creativi...
How are computers typically perceived in co-creativity scenarios? And how does this affect how we ev...
The question of why and for whom we build creative systems is becoming increasingly relevant. We arg...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
Should we pursue a state-of-the-art in Computational Creativity? The activity of ‘SOTA-chasing’, or ...
We add to the discussion of how to assess the creativity of programs which generate artefacts such a...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
We adopt a process-centric approach to computational creativity, based on a model of people’s innate...
We argue that the lack of well established reporting practices for applied Computational Creativity ...
This thesis proposes SPECS: a Standardised Procedure for Evaluating Creative Systems. No methodolog...
Science and mathematics are currently underrepresented in the computational creativity (CC) communit...
The increasing popularity of computational creativity (CC) in recent years gives rise to the need fo...
Human collaboration with systems within the Computational Creativity (CC) field is often restricted ...
Computational creativity is a flourishing research area, with a variety of creative systems being pr...
During research to develop the Standardised Procedure for Evaluating Creative Systems (SPECS) method...
From what perspective should creativity of a system be considered? Are we interested in the creativi...
How are computers typically perceived in co-creativity scenarios? And how does this affect how we ev...
The question of why and for whom we build creative systems is becoming increasingly relevant. We arg...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
Should we pursue a state-of-the-art in Computational Creativity? The activity of ‘SOTA-chasing’, or ...
We add to the discussion of how to assess the creativity of programs which generate artefacts such a...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
We adopt a process-centric approach to computational creativity, based on a model of people’s innate...