From an embodied learning perspective, the active human body can alter the function of the brain and therefore, the cognitive process. In this work, children’s activity using motion-based technology is framed as an example of embodied learning. The present investigation focuses on the use of a series of Kinect-based educational games by 31 elementary students with special educational needs in mainstream schools, during a five-month intervention study. Results based on psychometric pre-post testing in conjunction with games-usage analytics, a student attitudinal scale, teachers’ reflection notes and teacher interviews, demonstrated the positive impact of the games on children’s short-term memory skills and emotional stage. Overall, the study...
Our understanding of the effectiveness of motion-based touchless games for autistic children is limi...
This master s project is dedicated to investigate the potential for educational games with a motion ...
This master s project is dedicated to investigate the potential for educational games with a motion ...
Embodied learning, under the lens of Embodied Cognition theory, emphasizes on the inseparable link b...
The introduction of motion capture in the everyday gaming has changed the way players interact with ...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
Identifying and supporting children’s play and problem solving behaviour is important for designing ...
Embodied learning activities supported by motion-based technologies are becoming popular in various ...
Prior research has supported that game-based learning is dependent on the degree of immersion achiev...
Communications in Computer and Information Science Volume 1044, 2019, Pages 222-233© 2019, Springer ...
This paper presents the first very positive findings from an empirical study about the effectiveness...
We report on a nine-month-long observational study with teachers and students with autism in a class...
Our understanding of the effectiveness of motion-based touchless games for autistic children is limi...
Our understanding of the effectiveness of motion-based touchless games for autistic children is limi...
Our understanding of the effectiveness of motion-based touchless games for autistic children is limi...
This master s project is dedicated to investigate the potential for educational games with a motion ...
This master s project is dedicated to investigate the potential for educational games with a motion ...
Embodied learning, under the lens of Embodied Cognition theory, emphasizes on the inseparable link b...
The introduction of motion capture in the everyday gaming has changed the way players interact with ...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
Identifying and supporting children’s play and problem solving behaviour is important for designing ...
Embodied learning activities supported by motion-based technologies are becoming popular in various ...
Prior research has supported that game-based learning is dependent on the degree of immersion achiev...
Communications in Computer and Information Science Volume 1044, 2019, Pages 222-233© 2019, Springer ...
This paper presents the first very positive findings from an empirical study about the effectiveness...
We report on a nine-month-long observational study with teachers and students with autism in a class...
Our understanding of the effectiveness of motion-based touchless games for autistic children is limi...
Our understanding of the effectiveness of motion-based touchless games for autistic children is limi...
Our understanding of the effectiveness of motion-based touchless games for autistic children is limi...
This master s project is dedicated to investigate the potential for educational games with a motion ...
This master s project is dedicated to investigate the potential for educational games with a motion ...