I am looking at parents to see if video games caused a moral panic as comic books and heavy metal had in the past. A comparison of these media with video games begs the question: has gaming as a medium been treated by parents, religious figures, legislators, and others in the same way as comic books and heavy metal in the past? A driving force in this buildup of moral panic is due to video games being a more interactive form of entertainment compared to reading comic books or listening to heavy metal. There are many who believe that the participatory factor in gaming is a critical part of what generates real life violence from pixels and data moving around a screen. This interactivity is what makes gaming so unique, especially as graphical ...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
Fears that violent videogames will cause people to be more violent are understandable, but unsupport...
Moral panics occur when media and society link youth culture to juvenile delinquency, as video games...
Studies of moral panics in Australia range from drug panics in the suburbs of Melbourne (Rowe 2007) ...
Moral development is a prominent part of cognitive psychology; it includes how and why different eth...
Throughout the history of Western popular culture, new emerging forms of media have been perceived...
A research study was conducted involving parents feedback on whether they felt video games were rela...
Public debates around video games and violence tend to be overwhelmingly focused on realistic attack...
A study in the journal of Cyberpsychology, Behavior, and Social Networking suggests most v...
Despite decades of research, no scholarly consensus has been achieved regarding the potential impact...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-b...
When one considers the increasing prevalence of video games in modern culture, one cannot help but n...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
Fears that violent videogames will cause people to be more violent are understandable, but unsupport...
Moral panics occur when media and society link youth culture to juvenile delinquency, as video games...
Studies of moral panics in Australia range from drug panics in the suburbs of Melbourne (Rowe 2007) ...
Moral development is a prominent part of cognitive psychology; it includes how and why different eth...
Throughout the history of Western popular culture, new emerging forms of media have been perceived...
A research study was conducted involving parents feedback on whether they felt video games were rela...
Public debates around video games and violence tend to be overwhelmingly focused on realistic attack...
A study in the journal of Cyberpsychology, Behavior, and Social Networking suggests most v...
Despite decades of research, no scholarly consensus has been achieved regarding the potential impact...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-b...
When one considers the increasing prevalence of video games in modern culture, one cannot help but n...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
Fears that violent videogames will cause people to be more violent are understandable, but unsupport...