As a child, I had always been fascinated with video games. Sure, I used video games as a way to relieve stress mainly, but I found myself drawn into the worlds that I was immersing myself in. These worlds are filled with social structures, cultures, governments, even religions. Once I started doing research in college, I took a bit of a step back from the games I loved and took a broader look at what I was playing. Specifically, I wanted to see what these worlds had to offer in terms of representation of races, gender, and non-human characters. These questions began to be in the back of my mind. I began to change how I was viewing the game as I was playing. Why are the women that I see or play as in the games that I enjoy so highly sexualiz...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
This research seeks to explore how participant video gamers ’ cultural capital impacts their interpr...
As a child, I had always been fascinated with video games. Sure, I used video games as a way to reli...
This thesis explores identity, gender, sexuality, and race within live action role play, a game form...
This research explores the ways different people experience the racial content of video games. Build...
While researchers have examined controlling images of race and gender in the media, many have faile...
This research seeks to explore how participants from different gender, race, video game experience, ...
Gamers are a large, diverse group of people, but they are not treated as such within their own commu...
This research seeks to explore how participant video gamers’ cultural capital impacts their interpre...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
Previous research on video games in the United States has repeated the same mantra: women are sexual...
The intersection between identity and the projection of those identities on a digital media have rar...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
This study examined if there was a correlation between a video game experience based upon ethnicity ...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
This research seeks to explore how participant video gamers ’ cultural capital impacts their interpr...
As a child, I had always been fascinated with video games. Sure, I used video games as a way to reli...
This thesis explores identity, gender, sexuality, and race within live action role play, a game form...
This research explores the ways different people experience the racial content of video games. Build...
While researchers have examined controlling images of race and gender in the media, many have faile...
This research seeks to explore how participants from different gender, race, video game experience, ...
Gamers are a large, diverse group of people, but they are not treated as such within their own commu...
This research seeks to explore how participant video gamers’ cultural capital impacts their interpre...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
Previous research on video games in the United States has repeated the same mantra: women are sexual...
The intersection between identity and the projection of those identities on a digital media have rar...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
This study examined if there was a correlation between a video game experience based upon ethnicity ...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
This research seeks to explore how participant video gamers ’ cultural capital impacts their interpr...