The traditional method of learning multiplication tables is a repetitive and boring task. Teachers try to find new methods to moti- vate children in this learning. One of the lines to keep in mind it is to integrate entertainment into educational processes. This work, aimed at 3rd year Primary Education students, presents a video game with Aug- mented Reality that allows you to practice the multiplication tables by gamifying their successes and memorization. In order to attract different player profiles, two mini-games have been created, one for fighting and the other for recycling, which are played after solving a series of pro- posed multiplications. The game will report the hits and misses made in each game, as well as the evolution of t...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
The last decade, researchers and educators have shown particular interest for the use of educational...
\u3cp\u3eToday’s children spend a lot of time playing digital games, but may be less interested in t...
The traditional method of learning multiplication tables is a repetitive and boring task. Teachers t...
The traditional method for learning the multiplication tables is a repetitive and boring task. Teach...
Learning mathematics is one of the most important aspects that determine the future of learners. H...
Learning mathematics is one of the most important aspects that determine the future of learners. How...
Educational video games have the potential to promote students’ motivation in mathematics learning, ...
This paper describes a research project on Year 3 primary school students in Malaysia in their use o...
Contemporary primary school students generally spend a lot of time playing digital games, but may be...
This article presents findings from a study focused on using technology as a learning tool in educat...
The traditional learning methods have some drawbacks and limitation such as restricted learning spac...
The purpose of this presentation is to share with participants the role technology played in teachin...
Mathematics is one of the basic competencies that pupils should acquire during primary schools. The ...
Mathematics lesson is one of the basic sciences that are often found in every level of learning, e...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
The last decade, researchers and educators have shown particular interest for the use of educational...
\u3cp\u3eToday’s children spend a lot of time playing digital games, but may be less interested in t...
The traditional method of learning multiplication tables is a repetitive and boring task. Teachers t...
The traditional method for learning the multiplication tables is a repetitive and boring task. Teach...
Learning mathematics is one of the most important aspects that determine the future of learners. H...
Learning mathematics is one of the most important aspects that determine the future of learners. How...
Educational video games have the potential to promote students’ motivation in mathematics learning, ...
This paper describes a research project on Year 3 primary school students in Malaysia in their use o...
Contemporary primary school students generally spend a lot of time playing digital games, but may be...
This article presents findings from a study focused on using technology as a learning tool in educat...
The traditional learning methods have some drawbacks and limitation such as restricted learning spac...
The purpose of this presentation is to share with participants the role technology played in teachin...
Mathematics is one of the basic competencies that pupils should acquire during primary schools. The ...
Mathematics lesson is one of the basic sciences that are often found in every level of learning, e...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
The last decade, researchers and educators have shown particular interest for the use of educational...
\u3cp\u3eToday’s children spend a lot of time playing digital games, but may be less interested in t...