Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of the technology, and thanks to becoming more accessible. One of the demands that users have is that the VR experience should be immersive, which means that the computer-generated world should be perceived as if it was real. This is achieved by taking all senses into account. In addition to the visual impression, the sound is essential and contributes information to the user. When locating audio sources, a three-dimensional sound image is necessary. A part of the localization includes estimating the distance to the audio source. Our perception of distance is based upon two impressions, the volume and the relationship between direct and diffuse s...
Denna studie har undersökt effekterna som spatiala och diegetiska användargränssnitt har på känslan ...
Audio-only augmented reality consists of enhancing a real environment with virtual sound events. A s...
The research in this thesis may be classified into two inter-related categories: understanding human...
Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of t...
Simulated virtual reality with VR headsets is a relatively new technology with many aspects to inves...
This is a study on what factors are important for a user to feel present when watching a 360° video ...
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A ...
Perception of distances in virtual reality (VR) is compressed: objects are consistently perceived as...
Spatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the ...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the H...
Motion sickness has been a significant obstacle for the development of Virtual Reality technology si...
Perception of distances in virtual reality (VR) is compressed: objects are consistently perceived as...
In recent years, virtual reality (VR) has become more common within the media industry and with its ...
Denna studie har undersökt effekterna som spatiala och diegetiska användargränssnitt har på känslan ...
Audio-only augmented reality consists of enhancing a real environment with virtual sound events. A s...
The research in this thesis may be classified into two inter-related categories: understanding human...
Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of t...
Simulated virtual reality with VR headsets is a relatively new technology with many aspects to inves...
This is a study on what factors are important for a user to feel present when watching a 360° video ...
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A ...
Perception of distances in virtual reality (VR) is compressed: objects are consistently perceived as...
Spatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the ...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the H...
Motion sickness has been a significant obstacle for the development of Virtual Reality technology si...
Perception of distances in virtual reality (VR) is compressed: objects are consistently perceived as...
In recent years, virtual reality (VR) has become more common within the media industry and with its ...
Denna studie har undersökt effekterna som spatiala och diegetiska användargränssnitt har på känslan ...
Audio-only augmented reality consists of enhancing a real environment with virtual sound events. A s...
The research in this thesis may be classified into two inter-related categories: understanding human...