In this paper we explore the field of reinforcement learning which has proven to be successful at solving problems of random nature. Such problems can be video games, for example the classical game of Snake. The main focus of the paper is to analyze the speed, measured in Q-table updates, at which an agent can learn to play Snake by using Q-learning, specifically with a Q-table approach. This is done by changing a set of hyperparameters, one at the time, and recording the effects on training. From this, we were able to train the agent with only 225 000 Q-table updates, which took 7 seconds on a regular laptop processor, and achieve a high score of 52 (34 % cover of the grid). We were able to train the agent with only 100 000 updates but it ...
We present an implementation of a specific type of deep reinforcement learning algorithm known as de...
Reinforcement learning can be compared to howhumans learn – by interaction, which is the fundamental...
I denna rapport implementerar vi en reinforcement learning (RL) algoritm som lär sig spela Breakout ...
In this paper we explore the field of reinforcement learning which has proven to be successful at so...
Algoritmer baserade på reinforcement learning har framgångsrikt tillämpats på många olika maskininlä...
U ovom radu se opisuju osnove podržanog učenja te upotrebe podržanog učenja u igrama. Radi se i osvr...
In recent years, one of the highest challenges in the field of artificial intelligence has been the ...
The bachelor thesis Reinforcement learning for solving game algorithms is divided into two distinct ...
In this paper, reinforcement learning was examined by creating a Python puzzle video game and implem...
Machine learning algorithms have many applications, both for academic and industrial purposes. Examp...
In this thesis, we used deep reinforcement learning to train autonomous agents and evaluated the imp...
Reinforcement learning methods allows self-learningagents to play video- and board games autonomousl...
This paper treats the concept of Reinforcement Learning (RL) applied to finding the winning strategy...
In this project, we aim to reproduce previous resultsachieved with Deep Reinforcement Learning. We p...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
We present an implementation of a specific type of deep reinforcement learning algorithm known as de...
Reinforcement learning can be compared to howhumans learn – by interaction, which is the fundamental...
I denna rapport implementerar vi en reinforcement learning (RL) algoritm som lär sig spela Breakout ...
In this paper we explore the field of reinforcement learning which has proven to be successful at so...
Algoritmer baserade på reinforcement learning har framgångsrikt tillämpats på många olika maskininlä...
U ovom radu se opisuju osnove podržanog učenja te upotrebe podržanog učenja u igrama. Radi se i osvr...
In recent years, one of the highest challenges in the field of artificial intelligence has been the ...
The bachelor thesis Reinforcement learning for solving game algorithms is divided into two distinct ...
In this paper, reinforcement learning was examined by creating a Python puzzle video game and implem...
Machine learning algorithms have many applications, both for academic and industrial purposes. Examp...
In this thesis, we used deep reinforcement learning to train autonomous agents and evaluated the imp...
Reinforcement learning methods allows self-learningagents to play video- and board games autonomousl...
This paper treats the concept of Reinforcement Learning (RL) applied to finding the winning strategy...
In this project, we aim to reproduce previous resultsachieved with Deep Reinforcement Learning. We p...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
We present an implementation of a specific type of deep reinforcement learning algorithm known as de...
Reinforcement learning can be compared to howhumans learn – by interaction, which is the fundamental...
I denna rapport implementerar vi en reinforcement learning (RL) algoritm som lär sig spela Breakout ...