Gaming is a frequent source of conflict for families. Research on parents and gaming has identified a lack of gaming-related expertise, a general devaluation or fear of play, and authoritative and restrictive parenting styles as key sources of conflict. What happens when these deficits are addressed? What does mediation look like when parents are expert gam-ers, enjoy play, and encourage play for their children? Based on qualitative interviews with 29 parents who identify as gamers, we explore how gamer parents domesticate games. To explore the work of stabilising gaming as a wholesome and valued pastime, we combine domestication theory with overflows to address the struggles involved. The analysis inves-tigates how gamer parents mediate pl...
Drawing on a corpus of ethnographic data collected among 8 Italian middle-class families, this artic...
This paper is based on a research project conducted in 2014 on parental attitudes to, and their medi...
This paper addresses the experiences of five parents from three families in a group of older gamers....
The current paper presents a first qualitative study into the motivations and perceptions that under...
The current study looks into video game parenting among young children. Existing studies have looked...
Objectives As young children increasingly grow up in a digital environment, parents are confronted w...
Video games are an important part of contemporary culture and economy, since the number of video gam...
AbstractGaming is becoming a mainstream platform of media entertainment for many youths. However, ga...
This article should serve as an introduction to a relatively new topic in ethnological studies requi...
Since its advent in the 1970s, the video game industry has superseded its film counterpart, sporting...
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices...
The study examines the parental perception of the use of video games by their preadolescent children...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
The relationship between digital game co-play and the parent-child relationship has gained increasin...
Drawing on a corpus of ethnographic data collected among 8 Italian middle-class families, this artic...
This paper is based on a research project conducted in 2014 on parental attitudes to, and their medi...
This paper addresses the experiences of five parents from three families in a group of older gamers....
The current paper presents a first qualitative study into the motivations and perceptions that under...
The current study looks into video game parenting among young children. Existing studies have looked...
Objectives As young children increasingly grow up in a digital environment, parents are confronted w...
Video games are an important part of contemporary culture and economy, since the number of video gam...
AbstractGaming is becoming a mainstream platform of media entertainment for many youths. However, ga...
This article should serve as an introduction to a relatively new topic in ethnological studies requi...
Since its advent in the 1970s, the video game industry has superseded its film counterpart, sporting...
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices...
The study examines the parental perception of the use of video games by their preadolescent children...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
The relationship between digital game co-play and the parent-child relationship has gained increasin...
Drawing on a corpus of ethnographic data collected among 8 Italian middle-class families, this artic...
This paper is based on a research project conducted in 2014 on parental attitudes to, and their medi...
This paper addresses the experiences of five parents from three families in a group of older gamers....