Researchers have proposed a wide range of categorization schemes in order to characterize the space of VR locomotion techniques. In a previous work, a typology of VR locomotion techniques was proposed, introducing motion-based, roomscale-based, controller-based, and teleportation-based types of VR locomotion. The fact that (i) the proposed typology is used widely and makes a significant research impact in the field and (ii) the VR locomotion field is a considerably active research field, creates the need for this typology to be up-to-date and valid. Therefore, the present study builds on this previous work, and the typology’s consistency is investigated through a systematic literature review. Altogether, 42 articles were included in this li...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
Researchers have proposed a wide range of categorization schemes in order to characterize the space ...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
2019 Copyright held by the owner/author(s). We compared two common techniques of controller-based lo...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
The concept of virtual reality, although evolving due to technological advances, has always been fun...
In Virtual Reality (VR), users often need to explore a large virtual space within a limited physical...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
Researchers have proposed a wide range of categorization schemes in order to characterize the space ...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
2019 Copyright held by the owner/author(s). We compared two common techniques of controller-based lo...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
The concept of virtual reality, although evolving due to technological advances, has always been fun...
In Virtual Reality (VR), users often need to explore a large virtual space within a limited physical...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...