Conventional wisdom holds that educational wargames come with certain challenges – factors that can potentially hinder, rather than increase, learning – and that these must be mitigated. In this article, we argue that so-called challenges are unproblematic, even desirable, during the wargame. Underpinning this contention is the premise that learning requires a certain mode, and that in educational wargaming, two distinct modes are necessary: one in the wargame, and one in the debrief. Leaning on the pedagogical theory of John Dewey, we distinguish between the mode of experience during the game, and the mode of reflection after the game. What are traditionally conceived of as challenges are, in our mode-based framework, necessary factors in ...
The war game is considered to be the most effective means of military training due to the fact that ...
Video games have seeped into the educational field. While varied in their form, the essence of video...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
Conventional wisdom holds that educational wargames come with certain challenges – factors that can ...
Games are rule-governed systems at the same time as they are fiction, simulating or representing a r...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
Wargames, especially on historical conflicts, do not currently play much part in the booming academi...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
This article explores the experiences of a lecturer and students in a class on the World Wars, where...
International audienceJim Dunnigan, a famous game designer, once described wargames as « the hobby o...
The war game is considered to be the most effective means of military training due to the fact that ...
Video games have seeped into the educational field. While varied in their form, the essence of video...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
Conventional wisdom holds that educational wargames come with certain challenges – factors that can ...
Games are rule-governed systems at the same time as they are fiction, simulating or representing a r...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
Wargames, especially on historical conflicts, do not currently play much part in the booming academi...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
This article explores the experiences of a lecturer and students in a class on the World Wars, where...
International audienceJim Dunnigan, a famous game designer, once described wargames as « the hobby o...
The war game is considered to be the most effective means of military training due to the fact that ...
Video games have seeped into the educational field. While varied in their form, the essence of video...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...