Defining Desktop Films: From Spatial Interfaces to Algorithmic Cameras focuses upon the desktop film as its object of study; an audiovisual work which uses the graphical user interface of the computer as its visual basis. As a contribution to post-cinema and post-media theory, this master’s thesis seeks to reconcile the most pressing question raised by the desktop film’s essence: Can these artefacts be considered films? Borrowing from montage theory, film phenomenology, post-media theory and semantic genre theory, this project argues that the desktop film can be defined as an ‘in-between’ media object which is constructed and watched as though it is a film while presenting a visuality akin to that of the computer interface. Resultantly, a n...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
This article explores the effects of spectatorship in the short film Noah, a nearly 18’ desktop film...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
This article aims to investigate desktop films as “meta-media” audiovisual forms, trying to analyze ...
This article takes into consideration some narrative traits in the experience of the media user with...
Desktop documentary is a contemporary film and media practice that self-reflexively explores technol...
This dissertation examines the notion of digital cinema in relation to its analogue predecessor by r...
Film is a technological medium, and as one which is also mimetic, it often includes other technologi...
"Miklós Kiss studies desktop documentaries and emphasises their singular potential to convey an argu...
This article delves intrinsically into how the characteristics of digital cinema, its equipment, sof...
An Internet connected, data and software driven, computerized environment dominates contemporary med...
This thesis examines a number of mainstream fiction feature films which incorporate imagery from non...
The increasing use of software and database aesthetics in film and video production has created hybr...
Super Media World has been an exploration of the spaces that exist around, within, and between scree...
The continuous technological development directly affects the possibilities available for digital ci...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
This article explores the effects of spectatorship in the short film Noah, a nearly 18’ desktop film...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
This article aims to investigate desktop films as “meta-media” audiovisual forms, trying to analyze ...
This article takes into consideration some narrative traits in the experience of the media user with...
Desktop documentary is a contemporary film and media practice that self-reflexively explores technol...
This dissertation examines the notion of digital cinema in relation to its analogue predecessor by r...
Film is a technological medium, and as one which is also mimetic, it often includes other technologi...
"Miklós Kiss studies desktop documentaries and emphasises their singular potential to convey an argu...
This article delves intrinsically into how the characteristics of digital cinema, its equipment, sof...
An Internet connected, data and software driven, computerized environment dominates contemporary med...
This thesis examines a number of mainstream fiction feature films which incorporate imagery from non...
The increasing use of software and database aesthetics in film and video production has created hybr...
Super Media World has been an exploration of the spaces that exist around, within, and between scree...
The continuous technological development directly affects the possibilities available for digital ci...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
This article explores the effects of spectatorship in the short film Noah, a nearly 18’ desktop film...
It has been suggested that computer interfaces could be made more usable if their designers utilized...