This master thesis focuses on implementing a videogame in an educational setting. By doing this, the study can focus on the pupils’ interactions with the videogame and how their texts are inspired by the videogame A Short Hike. The study was performed in two different classes in 5th and 7th grade. With this in mind, the research question is: How does an adventure videogame inspire the pupils’ writing? With this question, the study can analyse the pupils’ texts and what is expressed in their texts. On the side, there will be a focus on the popular culture the pupils interact with and references and intertextuality in their texts. The study carries out a lesson plan for the classes where the game A Short Hike is being played. After the game...
The central focus of this study is to look at the legitimacy of using computer games for textual stu...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
With the development of technology every time, the development of media for learning is also overgro...
This short article looks at ways of using computer games to teach different aspects of writing in th...
This short article looks at ways of using computer games to teach different aspects of writing in th...
This qualitative study utilized video games and virtual reality in an eighth-grade public middle sch...
Video games have become increasingly popular as a recreational activity for young people and learner...
This master thesis focuses on implementing a videogame in an educational setting. By doing this, the...
Video games have become a big part of a student’s life. With the influence of massively marketed com...
Despite the amount of negative media regarding video game play, young people between the ages of 8 -...
My project is a combination of an attempt to explore the potential of video games as educational and...
The success or failure of the teaching process depends on several elements, including the media empl...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
The themes of this thesis are videogames and learning. More specifically, what educators ought to kn...
This paper answers the question, how do three History teachers implement videogames in the classroom...
The central focus of this study is to look at the legitimacy of using computer games for textual stu...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
With the development of technology every time, the development of media for learning is also overgro...
This short article looks at ways of using computer games to teach different aspects of writing in th...
This short article looks at ways of using computer games to teach different aspects of writing in th...
This qualitative study utilized video games and virtual reality in an eighth-grade public middle sch...
Video games have become increasingly popular as a recreational activity for young people and learner...
This master thesis focuses on implementing a videogame in an educational setting. By doing this, the...
Video games have become a big part of a student’s life. With the influence of massively marketed com...
Despite the amount of negative media regarding video game play, young people between the ages of 8 -...
My project is a combination of an attempt to explore the potential of video games as educational and...
The success or failure of the teaching process depends on several elements, including the media empl...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
The themes of this thesis are videogames and learning. More specifically, what educators ought to kn...
This paper answers the question, how do three History teachers implement videogames in the classroom...
The central focus of this study is to look at the legitimacy of using computer games for textual stu...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
With the development of technology every time, the development of media for learning is also overgro...