In this work we discuss two novel perspectives to improve 3D shape generation. The first perspective is to improve the local rigidity of the shape space in shape generation from a latent vector, while the second perspective is to use patch copy to do details recovery in shape completion. In the first improvement, we introduce an unsupervised loss for training parametric deformation shape generators. The key idea is to enforce the preservation of local rigidity among the generated shapes. Our approach builds on an approximation of the as-rigid-as possible (or ARAP) deformation energy. In the second improvement, we introduce a data-driven shape completion approach that focuses on completing geometric details of missing regions of 3D shapes. O...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
We present a novel approach for obtaining a complete and consistent 3D model representation from inc...
This thesis faces the problem of improving the existing texture atlas of a polygonal model. We targe...
In this work we discuss two novel perspectives to improve 3D shape generation. The first perspective...
In this paper, we advocate the adoption of metric preservation as a powerful prior for learning late...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...
We propose to represent shapes as the deformation and combination of learnable elementary 3D structu...
We address the problem of reconstructing the shape of a solid object from sparse data, and of repres...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
<p>In this thesis, we investigate many aspects to extract shape proxies to enable perceptually sound...
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
We present a novel approach to 3D shape synthesis of closed surfaces. A curved or polyhedral 3D obje...
Prior knowledge can highly improve the accuracy of segmentation algorithms for 3D medical images. A ...
© 2020 IEEE We study the problem of 3D shape reconstruction from 2D landmarks extracted in a single ...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
We present a novel approach for obtaining a complete and consistent 3D model representation from inc...
This thesis faces the problem of improving the existing texture atlas of a polygonal model. We targe...
In this work we discuss two novel perspectives to improve 3D shape generation. The first perspective...
In this paper, we advocate the adoption of metric preservation as a powerful prior for learning late...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...
We propose to represent shapes as the deformation and combination of learnable elementary 3D structu...
We address the problem of reconstructing the shape of a solid object from sparse data, and of repres...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
<p>In this thesis, we investigate many aspects to extract shape proxies to enable perceptually sound...
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
We present a novel approach to 3D shape synthesis of closed surfaces. A curved or polyhedral 3D obje...
Prior knowledge can highly improve the accuracy of segmentation algorithms for 3D medical images. A ...
© 2020 IEEE We study the problem of 3D shape reconstruction from 2D landmarks extracted in a single ...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
We present a novel approach for obtaining a complete and consistent 3D model representation from inc...
This thesis faces the problem of improving the existing texture atlas of a polygonal model. We targe...