The introduction and rapid growth of social computing into educational practices has encouraged the development of the networked learning through a careful evaluation of the "social nature of digital applications that implement interaction and collaboration among network users. This evolution is reflected in the Virtual Learning Environments (VLE) systems and supports the progress to online shared spaces, the Personal Learning Environments (PLE), environments created by placing more attention to the learner and able to support both formal and informal elements. They offer more opportunity for decision making and enable users to easily customize the curriculum. Elvis is presented in this work, an example of a system based on PLE
A Virtual Learning Environment (VLE) is an accumulation of incorporated soft-ware components, empowe...
Personal learning environments (PLEs) are Web 2.0 tools and services by which users’ access, constru...
We often talk about games, simulations and other events in learning, but these technologies support ...
The introduction and rapid growth of social computing into educational practices has encouraged the ...
VLE (Virtual Learning Environments) are rapidly falling short to meet the demands of a networked soc...
Personal Learning Environments (PLEs) are attracting increasing interest in the e-learning domain. P...
This paper explores some of the ideas behind the Personal Learning Environment and considers why PLE...
The influence of digital technologies as well as the World Wide Web on education rises dramatically....
Recent developments in educational technology have centred around the concept of the personal learni...
Learning should be a continuous process in our lives. This means that we must take into account the ...
The influence of digital technologies as well as the World Wide Web on education rises dramatically....
This paper presents an e-learning system that integrates the use of concepts of virtual learning env...
Personal Learning Environments [PLEs] are integrated systems and tools that allow individuals to tak...
AbstractGrowing development of advanced technologies demands, continuously, designing new educationa...
A new term appears in the first years of this century, Personal Learning Environments (PLE), a conce...
A Virtual Learning Environment (VLE) is an accumulation of incorporated soft-ware components, empowe...
Personal learning environments (PLEs) are Web 2.0 tools and services by which users’ access, constru...
We often talk about games, simulations and other events in learning, but these technologies support ...
The introduction and rapid growth of social computing into educational practices has encouraged the ...
VLE (Virtual Learning Environments) are rapidly falling short to meet the demands of a networked soc...
Personal Learning Environments (PLEs) are attracting increasing interest in the e-learning domain. P...
This paper explores some of the ideas behind the Personal Learning Environment and considers why PLE...
The influence of digital technologies as well as the World Wide Web on education rises dramatically....
Recent developments in educational technology have centred around the concept of the personal learni...
Learning should be a continuous process in our lives. This means that we must take into account the ...
The influence of digital technologies as well as the World Wide Web on education rises dramatically....
This paper presents an e-learning system that integrates the use of concepts of virtual learning env...
Personal Learning Environments [PLEs] are integrated systems and tools that allow individuals to tak...
AbstractGrowing development of advanced technologies demands, continuously, designing new educationa...
A new term appears in the first years of this century, Personal Learning Environments (PLE), a conce...
A Virtual Learning Environment (VLE) is an accumulation of incorporated soft-ware components, empowe...
Personal learning environments (PLEs) are Web 2.0 tools and services by which users’ access, constru...
We often talk about games, simulations and other events in learning, but these technologies support ...