Difficulty is the personal experience of a subject facing resistance that prevents them from reaching a goal or desired state. It is an experiential part of everyone’s existence. In digital games, difficulty is strongly linked with designed challenges and obstacles that must be overcome by physical effort, manual skills, coordination, and dexterity. But this widespread perspective is a reductionist categorization of the expressive possibilities of difficulty. Because as experiential, difficulty is aesthetic expression and therefore it is much more than the mere skill challenge. The difficulty experience that emerges from an opposing force between object and subject, between game and player, can be interpretive, poetic, narrative, ethical or...
In video game literature and video game reviews, video games are often divided into two distinct par...
In video game literature and video game reviews, video games are often divided into two distinct par...
Digital games are a wide, diverse and fast developing art form, and it is important to analyse games...
Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competit...
In this paper, we discuss the interest and the need to evaluate the difficulty of single player vide...
The purpose of this project is to present and elaborate upon the relatively unexplored concept of an...
In this this paper, we discuss the interest and the need to evaluate the difficulty of single player...
Video games are a major source of entertainment and is starting to be studied in detail. However, vi...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Researchers have identified different components of game fun in the past, but the objective of this ...
Cette thèse a pour objectif de donner une définition générale et mesurable de la difficulté du gamep...
In this paper we discuss our work on using the incongruity measure from psychological literature to ...
This paper synthetically presents a reliable and generic way to evaluate the difficulty of video gam...
Serious games are becoming increasingly popular due to their association with increased learning out...
As video games have gained greater mainstream popularity over the last couple decades, the utility o...
In video game literature and video game reviews, video games are often divided into two distinct par...
In video game literature and video game reviews, video games are often divided into two distinct par...
Digital games are a wide, diverse and fast developing art form, and it is important to analyse games...
Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competit...
In this paper, we discuss the interest and the need to evaluate the difficulty of single player vide...
The purpose of this project is to present and elaborate upon the relatively unexplored concept of an...
In this this paper, we discuss the interest and the need to evaluate the difficulty of single player...
Video games are a major source of entertainment and is starting to be studied in detail. However, vi...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Researchers have identified different components of game fun in the past, but the objective of this ...
Cette thèse a pour objectif de donner une définition générale et mesurable de la difficulté du gamep...
In this paper we discuss our work on using the incongruity measure from psychological literature to ...
This paper synthetically presents a reliable and generic way to evaluate the difficulty of video gam...
Serious games are becoming increasingly popular due to their association with increased learning out...
As video games have gained greater mainstream popularity over the last couple decades, the utility o...
In video game literature and video game reviews, video games are often divided into two distinct par...
In video game literature and video game reviews, video games are often divided into two distinct par...
Digital games are a wide, diverse and fast developing art form, and it is important to analyse games...