We present a report from our preliminary research, which focused on the possibilities of implementing game elements into e-learning at university. We were interested in the attitudes and preferences of the students on the introductory course for the study of culture, where a questionnaire survey was conducted. We asked students what potential they see in the application of digital technologies in e-learning, what motivates them to study online and what advantages and limits of the educational principles of games they see in e-learning. Here we offer a description of the preliminary results that led to our next research steps. The questionnaire was distributed among students of two runs of the Introduction to the Study of Culture course at t...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The technological developments characteristic to today’s digital era have contributed to significant...
In this modern age, more children are becoming frequent smartphone users. This research presents an ...
The influence of technology on education is significant and growing. In particular, most students in...
In order to introduce the environment of the University of Gävle to the new students, an efficient w...
The article presents the factors influencing the learning outcomes in distance format, modern types ...
University students utilise e-learning resources to gain easy access to information and to make gene...
AbstractThe communication and collaboration between different factors involved in educational proces...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Goal: The use of an online game for learning in higher education aims to make complex theoretical kn...
The purpose of this study was to identify motivational elements for an online multiplayer educationa...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The technological developments characteristic to today’s digital era have contributed to significant...
In this modern age, more children are becoming frequent smartphone users. This research presents an ...
The influence of technology on education is significant and growing. In particular, most students in...
In order to introduce the environment of the University of Gävle to the new students, an efficient w...
The article presents the factors influencing the learning outcomes in distance format, modern types ...
University students utilise e-learning resources to gain easy access to information and to make gene...
AbstractThe communication and collaboration between different factors involved in educational proces...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Goal: The use of an online game for learning in higher education aims to make complex theoretical kn...
The purpose of this study was to identify motivational elements for an online multiplayer educationa...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The technological developments characteristic to today’s digital era have contributed to significant...
In this modern age, more children are becoming frequent smartphone users. This research presents an ...