International audienceComputer games are pertinent pedagogical and social inclusion tools. Thus, it is important to give impaired players the access to computer games. This article deals with one of the main problems of computer games accessibility: interaction ones. It introduces several alternative interfaces based on different modalities adapted to visually impaired players in a maze game. Then, it draws a comparison between these modalities
International audienceIn this article, we are interested in providing a framework to develop games f...
Part 6: WorkshopsInternational audienceGaming technologies provides new ways of learning, but even t...
International audienceTraditional card games are an alternative to parlour games making it possible ...
[[abstract]]With the development of information technology, computer games have provided various gen...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
With new modules to interact with a game such as Microsofts Kinect for the Xbox 360 and the Nintendo...
This thesis tests whether visually impaired blind computer players are able to play an audio compute...
The Swedish Library of Talking Books and Braille (TPB) has published web-based computer games for ch...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
We present in this paper a quick overview of the games accessible to the people who are visually imp...
Technology applications including games are generally not designed with the blind or visually impair...
Abstract. The TiM project intends to develop and to adapt computer games for visually impaired child...
This article presents the result from a study comparing the perception and understanding of a game s...
International audienceIn this article, we are interested in providing a framework to develop games f...
Part 6: WorkshopsInternational audienceGaming technologies provides new ways of learning, but even t...
International audienceTraditional card games are an alternative to parlour games making it possible ...
[[abstract]]With the development of information technology, computer games have provided various gen...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
With new modules to interact with a game such as Microsofts Kinect for the Xbox 360 and the Nintendo...
This thesis tests whether visually impaired blind computer players are able to play an audio compute...
The Swedish Library of Talking Books and Braille (TPB) has published web-based computer games for ch...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
We present in this paper a quick overview of the games accessible to the people who are visually imp...
Technology applications including games are generally not designed with the blind or visually impair...
Abstract. The TiM project intends to develop and to adapt computer games for visually impaired child...
This article presents the result from a study comparing the perception and understanding of a game s...
International audienceIn this article, we are interested in providing a framework to develop games f...
Part 6: WorkshopsInternational audienceGaming technologies provides new ways of learning, but even t...
International audienceTraditional card games are an alternative to parlour games making it possible ...