Point cloud registration plays a key role in three-dimensional scene reconstruction, and determines the effect of reconstruction. The iterative closest point algorithm is widely used for point cloud registration. To improve the accuracy of point cloud registration and the convergence speed of registration error, point pairs with smaller Euclidean distances are used as the points to be registered, and the depth measurement error model and weight function are analyzed. The measurement error is taken into account in the registration process. The experimental results of different indoor scenes demonstrate that the proposed method effectively improves the registration accuracy and the convergence speed of registration error
Registration is an important step when processing three-dimensional (3-D) point clouds. Applications...
Registration is an important step when processing three-dimensional (3-D) point clouds. Applications...
Entire surface point clouds in complex objects cannot be captured in a single direction by using non...
With the increasing popularity of RGB-depth (RGB-D) sensor, research on the use of RGB-D sensors to ...
[[abstract]]With the increasing popularity of RGB-depth (RGB-D) sensor, research on the use of RGB-D...
To address the registration problem in current machine vision, a new three-dimensional (3-D) point c...
To address the registration problem in current machine vision, a new three-dimensional (3-D) point c...
Point cloud registration is a fundamental building block of many robotic applications. In this paper...
The existing registration algorithms suffer from low precision and slow speed when registering a lar...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
Registration is an important step when processing three-dimensional (3-D) point clouds. Applications...
Registration is an important step when processing three-dimensional (3-D) point clouds. Applications...
Registration is an important step when processing three-dimensional (3-D) point clouds. Applications...
Entire surface point clouds in complex objects cannot be captured in a single direction by using non...
With the increasing popularity of RGB-depth (RGB-D) sensor, research on the use of RGB-D sensors to ...
[[abstract]]With the increasing popularity of RGB-depth (RGB-D) sensor, research on the use of RGB-D...
To address the registration problem in current machine vision, a new three-dimensional (3-D) point c...
To address the registration problem in current machine vision, a new three-dimensional (3-D) point c...
Point cloud registration is a fundamental building block of many robotic applications. In this paper...
The existing registration algorithms suffer from low precision and slow speed when registering a lar...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
International audienceTraditional 3D point clouds registration algorithms, based on Iterative Closes...
Registration is an important step when processing three-dimensional (3-D) point clouds. Applications...
Registration is an important step when processing three-dimensional (3-D) point clouds. Applications...
Registration is an important step when processing three-dimensional (3-D) point clouds. Applications...
Entire surface point clouds in complex objects cannot be captured in a single direction by using non...