Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what approaches are the most used when using video games and EEG, so we have performed a systematic review through the literature about these two fields together to find the most relevant techniques. Once identified a list of techniques, we briefly explained for what they can be used. Also, we have made a ranking of these techniques by their popularity to get some perspective about them all. After the process, we have concluded that the used techniques ar...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
The application of psychophysiology in human-computer interaction is a growing field with significan...
Video games and electroencephalography (EEG) can be used together in more than one way: cognitive an...
In this paper, an investigation and its results towards brain activity pattern recognition while pla...
Classification of studies that use games (both physical and virtual) using EEG-based BCI application...
Abstract. This paper reviews the concepts behind a brain-computer interface and some of the machine ...
Classification of studies that use games (both physical and virtual) using EEG-based BCI application...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
The use of serious games and virtual environments for learning is increasing worldwide. These techno...
In this position paper, we explore electro-encephalography (EEG) techniques for games user re-search...
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have...
The success and wider adaptability of smart phones has given a new dimension to the gaming industry....
Nowadays, the gaming popularity has increased among the society. The 2D technology has almost become...
Brain-computer interface (BCI) is a study of direct communication between human brain and computer. ...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
The application of psychophysiology in human-computer interaction is a growing field with significan...
Video games and electroencephalography (EEG) can be used together in more than one way: cognitive an...
In this paper, an investigation and its results towards brain activity pattern recognition while pla...
Classification of studies that use games (both physical and virtual) using EEG-based BCI application...
Abstract. This paper reviews the concepts behind a brain-computer interface and some of the machine ...
Classification of studies that use games (both physical and virtual) using EEG-based BCI application...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
The use of serious games and virtual environments for learning is increasing worldwide. These techno...
In this position paper, we explore electro-encephalography (EEG) techniques for games user re-search...
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have...
The success and wider adaptability of smart phones has given a new dimension to the gaming industry....
Nowadays, the gaming popularity has increased among the society. The 2D technology has almost become...
Brain-computer interface (BCI) is a study of direct communication between human brain and computer. ...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
The application of psychophysiology in human-computer interaction is a growing field with significan...