In recent years, immersive VR had a great boost in terms of adoption and research perspectives, especially those regarding the serious gaming universe. Within the cultural heritage field, virtual re-contextualization of items is a crucial task to be accomplished by individuals to understand a 3D reconstructed environment as a whole and to assign a meaning and a value to a specific cultural object. Immersive VR and consumer HMDs still present several issues related to motion sickness and locomotion: the interest in real-walking techniques outperforming other locomotion methods is growing year by year, although limited by physical constraints, higher costs, or current technology. In this work, we propose a novel game model (μVR) that combi...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
Part 5: RealityInternational audienceLocomotion in virtual reality (VR) remains challenging due to l...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Immersive virtual reality (IVR) is an artificially designed environment that can be used to produce ...
Despite recent advancements in technology, there remain a number of major challenges in Virtual Real...
Virtual reality games are playing a greater role in rehabilitation settings. Previously, commercial ...
In this paper, we examine different means of movement of the user model in the vr application and ex...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
The release of consumer-grade virtual reality head-mounted displays contributed to the development o...
Researchers, game designers, and consumers place great hopes into the potential benefits of virtual ...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field ...
The visceral immersion of virtual reality (VR) requires that developers rethink how we design, model...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
Part 5: RealityInternational audienceLocomotion in virtual reality (VR) remains challenging due to l...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Immersive virtual reality (IVR) is an artificially designed environment that can be used to produce ...
Despite recent advancements in technology, there remain a number of major challenges in Virtual Real...
Virtual reality games are playing a greater role in rehabilitation settings. Previously, commercial ...
In this paper, we examine different means of movement of the user model in the vr application and ex...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
The release of consumer-grade virtual reality head-mounted displays contributed to the development o...
Researchers, game designers, and consumers place great hopes into the potential benefits of virtual ...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field ...
The visceral immersion of virtual reality (VR) requires that developers rethink how we design, model...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
Part 5: RealityInternational audienceLocomotion in virtual reality (VR) remains challenging due to l...