The understanding of the structure of knowledge is an essential step of education. Although teachers offer the information foundation and relationship among knowledge points, there are still few methods to encourage students to explore the structure of knowledge by themselves outside of classes. This paper explores the gamification method and the knowledge structure of computer science. We assess the gamification method of “splitting and combining” (SC) to encourage students to finish the process of learning structured knowledge in the university. The results show that this method works well in promoting learning enjoyment and that splitting demonstrates better performance than combining. We can consider the SC method when recommending a ga...
The advances in technology in the last five years allowed an improvement in the educational area, as...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. Programming learning in college educa...
Generation Z members use their smart devices as part of their everyday routine. Teaching methods may...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The growth of educational technology has paved ways for educators to integrate newer approach in tea...
The general purpose of this research is to determine the state of high school students integrating t...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
Gamification is a new form of approach that is being looked into in the world of education. With its...
The aim of our study is to propose a gamification strategy for teaching SSI’s as a means for enhanci...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
The advances in technology in the last five years allowed an improvement in the educational area, as...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. Programming learning in college educa...
Generation Z members use their smart devices as part of their everyday routine. Teaching methods may...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The growth of educational technology has paved ways for educators to integrate newer approach in tea...
The general purpose of this research is to determine the state of high school students integrating t...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
Gamification is a new form of approach that is being looked into in the world of education. With its...
The aim of our study is to propose a gamification strategy for teaching SSI’s as a means for enhanci...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
The advances in technology in the last five years allowed an improvement in the educational area, as...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. Programming learning in college educa...