Self monitoring, personal goal-setting and coaching, education and social support are strategies to help patients with chronic conditions in their daily care. Various tools have been developed, e.g., mobile digital coaching systems connected with wearable sensors, serious games and patient web portals to personal health records, that aim to support patients with chronic conditions and their caregivers in realizing the ideal of self-management. We describe a platform that integrates these tools to support young patients in diabetes self-management through educational game playing, monitoring and motivational feedback. We describe the design of the platform referring to principles from healthcare, persuasive system design and serious game des...
Gamification is the design nexus between psychology and technology; thus, the ensemble of game desig...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
AbstractDiabetes is one of the most common chronic illnesses in the world. Saudi Arabia is one of th...
Self monitoring, personal goal-setting and coaching, education and social support are strategies to ...
In this paper we describe a platform that integrates gaming and coaching for adolescent patients wit...
This paper describes the design of a platform for serious gaming and digital coaching supporting hea...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Abstract—There is a fast growing number of eHealth systems aiming at supporting a healthy lifestyle....
There is a fast growing number of eHealth systems aiming at supporting a healthy lifestyle. Tailored...
It is widely recognized that in diabetes to learn the insulin metabolism is essential for ensuring a...
Diabetes is a well-known serious condition which its severity can be considerably reduced by a well-...
This article introduces the design principles of serious games for chronic patients based on behavio...
Virtual environments have proved to be successful for educational purposes in different fields. T...
The emergence of healthcare applications (apps) over recent years has led to increased interest rega...
Background: Diabetes management is a complex learning process for patients and an area of low confid...
Gamification is the design nexus between psychology and technology; thus, the ensemble of game desig...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
AbstractDiabetes is one of the most common chronic illnesses in the world. Saudi Arabia is one of th...
Self monitoring, personal goal-setting and coaching, education and social support are strategies to ...
In this paper we describe a platform that integrates gaming and coaching for adolescent patients wit...
This paper describes the design of a platform for serious gaming and digital coaching supporting hea...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Abstract—There is a fast growing number of eHealth systems aiming at supporting a healthy lifestyle....
There is a fast growing number of eHealth systems aiming at supporting a healthy lifestyle. Tailored...
It is widely recognized that in diabetes to learn the insulin metabolism is essential for ensuring a...
Diabetes is a well-known serious condition which its severity can be considerably reduced by a well-...
This article introduces the design principles of serious games for chronic patients based on behavio...
Virtual environments have proved to be successful for educational purposes in different fields. T...
The emergence of healthcare applications (apps) over recent years has led to increased interest rega...
Background: Diabetes management is a complex learning process for patients and an area of low confid...
Gamification is the design nexus between psychology and technology; thus, the ensemble of game desig...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
AbstractDiabetes is one of the most common chronic illnesses in the world. Saudi Arabia is one of th...