Virtual Reality (VR) systems provide new modes of human computer interaction that can support several industrial design applications improving time savings, reducing prototyping costs, and supporting the identification of design errors before production. Enhancing the interaction between humans and virtual prototypes by involving multiple sensorial modalities, VR can be adopted to perform ergonomic analysis. The main problems deal with the evaluation both of functional and cognitive sample users behavior as VR interfaces influence the perception of the ergonomic human factors. We state that ergonomic analysis performed in virtual environment can be successful only if supported with a structured protocol for the study both of functional and ...
: The objective of `virtual reality' is to provide the user or operator of a system with a sens...
International audienceVirtual human simulation integrated into virtual reality applications is mainl...
To face the aspects connected with VR environments¿ usability for psychotherapeutic applications mea...
Virtual Reality (VR) systems provide new modes of human computer interaction that can support severa...
This paper analyses a number of relationships between virtual reality (VR) technology and ergonomics...
Simulation can support the design of an ergonomic workplace by enabling early assessment of ergonomi...
Manufacturing Ergonomics refers to the application of ergonomic principles to manufacturing tasks in...
This paper presents an approach to evaluate product ergonomics using virtual humans. This work has b...
Click on the DOI link to access the article (may not be free).This paper presents the results of an ...
Analysis of human-related aspects is fundamental to guarantee workers’ wellbeing, which directly lim...
Virtual Reality is becoming a common practice in automotive industry. It fosters the reduction of th...
Advanced Virtual Reality (VR) based technologies can support product usability testing at the early ...
Ergonomic evaluation with human models is a beneficial approach in Virtual Engineering. However the ...
International audienceIt has been reported that virtual reality can be a useful tool for ergonomics ...
This work proposes a novel virtual reality system which makes use of wearable sensors for testing an...
: The objective of `virtual reality' is to provide the user or operator of a system with a sens...
International audienceVirtual human simulation integrated into virtual reality applications is mainl...
To face the aspects connected with VR environments¿ usability for psychotherapeutic applications mea...
Virtual Reality (VR) systems provide new modes of human computer interaction that can support severa...
This paper analyses a number of relationships between virtual reality (VR) technology and ergonomics...
Simulation can support the design of an ergonomic workplace by enabling early assessment of ergonomi...
Manufacturing Ergonomics refers to the application of ergonomic principles to manufacturing tasks in...
This paper presents an approach to evaluate product ergonomics using virtual humans. This work has b...
Click on the DOI link to access the article (may not be free).This paper presents the results of an ...
Analysis of human-related aspects is fundamental to guarantee workers’ wellbeing, which directly lim...
Virtual Reality is becoming a common practice in automotive industry. It fosters the reduction of th...
Advanced Virtual Reality (VR) based technologies can support product usability testing at the early ...
Ergonomic evaluation with human models is a beneficial approach in Virtual Engineering. However the ...
International audienceIt has been reported that virtual reality can be a useful tool for ergonomics ...
This work proposes a novel virtual reality system which makes use of wearable sensors for testing an...
: The objective of `virtual reality' is to provide the user or operator of a system with a sens...
International audienceVirtual human simulation integrated into virtual reality applications is mainl...
To face the aspects connected with VR environments¿ usability for psychotherapeutic applications mea...