This paper proposes a method of transmitting video streaming data based on downsampling-upsampling pyramidal decomposition. By implementing an octal tree decomposition of the frame cubes, prior to transforming them into hypercubes, the algorithm manages to increase the granularity of the transmitted data. In this sense, the communication relies on a series of smaller hypercubes, as opposed to a single hypercube containing the entire, undivided frames form a sequence. This translates into increased adaptability to the variations of the transmitting channel’s bandwidth
This paper explores sub-sampling in conjunction with JPEG compression algorithms. Rather than direct...
Blockchain-based video streaming systems aim to build decentralized peer-to-peer networks with flexi...
This paper presents an algorithm to optimize the tradeoff between rate and expected end-to-end disto...
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video ...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
The paradigm shift of network design from performance-centric to constraint-centric has called for ...
The larger memory and channel bandwidth requirements for digital video transmission and storage make...
In packetized media streaming systems, packet dependencies are often modeled as a directed acyclic g...
Abstract — A challenging problem faced by researchers of dis-tributed real-time systems like Video-o...
Efficient transmission schemes are presented for streaming scalable video over a link with limited c...
Abstract—All existing video coding standards consider a video as a temporal (along T-axis) collectio...
This paper discusses adapting (scaling) an MPEG-4 video to comply with a given (or changing) network...
Finding adequate packet transmission strategies for media streaming systems is a challenging algorit...
This research studies the feasibility of devising a compression scheme for video sequences that is r...
When streaming packetized media data over a lossy packet network, it is desirable to use transmissio...
This paper explores sub-sampling in conjunction with JPEG compression algorithms. Rather than direct...
Blockchain-based video streaming systems aim to build decentralized peer-to-peer networks with flexi...
This paper presents an algorithm to optimize the tradeoff between rate and expected end-to-end disto...
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video ...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
The paradigm shift of network design from performance-centric to constraint-centric has called for ...
The larger memory and channel bandwidth requirements for digital video transmission and storage make...
In packetized media streaming systems, packet dependencies are often modeled as a directed acyclic g...
Abstract — A challenging problem faced by researchers of dis-tributed real-time systems like Video-o...
Efficient transmission schemes are presented for streaming scalable video over a link with limited c...
Abstract—All existing video coding standards consider a video as a temporal (along T-axis) collectio...
This paper discusses adapting (scaling) an MPEG-4 video to comply with a given (or changing) network...
Finding adequate packet transmission strategies for media streaming systems is a challenging algorit...
This research studies the feasibility of devising a compression scheme for video sequences that is r...
When streaming packetized media data over a lossy packet network, it is desirable to use transmissio...
This paper explores sub-sampling in conjunction with JPEG compression algorithms. Rather than direct...
Blockchain-based video streaming systems aim to build decentralized peer-to-peer networks with flexi...
This paper presents an algorithm to optimize the tradeoff between rate and expected end-to-end disto...