A fair amount of research has been carried out on pathfinding problems in the context of transportation networks, whereas pathfinding in off-network space has received far less interest. In geographic information systems (GIS), the latter is usually associated with the cost surface method, which allows optimum paths to be calculated through rasters in which the value of each cell depicts the cost of traversal through that cell. One of the problems with this method is computational expense, which may be very high with large rasters. In this study, a pathfinding method called Hierarchical Pathfinding A* (HPA*), based on an abstraction strategy, is investigated as an alternative to the traditional approach. The aim of this study is to enhance ...
Path finding problems have attracted widespread research interests with different GIS-T applications...
Finding the shortest route has become almost an omnipresent task in our society. This task runs acro...
The main purpose of the current study was to design less costly forest roads using cost zoning map. ...
The computation of least-cost paths over a cost surface is a well-known and widely used capability o...
<p>Given a grid of cells each having an associated cost value, a raster version of the least-cost pa...
In video games, pathfinding must be done quickly and accurately. Not much computational time is allo...
Path finding solutions are becoming a major part of many GIS applications including location based s...
Selection of optimal paths or sequences of cells from a grid of cells is one of the most basic funct...
Computerized path planning, not constrained to transportation networks, may be useful in a range of ...
Heuristics have been widely used in artificial intelligence related fields including path finding. I...
Title: Pathfinding within a Hierarchical Navmesh Based on Geometry Analysis Author: Miroslav Chomut ...
The problem of path-finding in commercial computer games has to be solved in real time, often under ...
This paper describes a set of experiments, which use different levels of hierarchical shortest path...
Abstract. We propose a fast algorithm for on-line path search in grid-like undirected planar graphs ...
The distribution information of game maps is highly relevant to the execution efficiency of path sea...
Path finding problems have attracted widespread research interests with different GIS-T applications...
Finding the shortest route has become almost an omnipresent task in our society. This task runs acro...
The main purpose of the current study was to design less costly forest roads using cost zoning map. ...
The computation of least-cost paths over a cost surface is a well-known and widely used capability o...
<p>Given a grid of cells each having an associated cost value, a raster version of the least-cost pa...
In video games, pathfinding must be done quickly and accurately. Not much computational time is allo...
Path finding solutions are becoming a major part of many GIS applications including location based s...
Selection of optimal paths or sequences of cells from a grid of cells is one of the most basic funct...
Computerized path planning, not constrained to transportation networks, may be useful in a range of ...
Heuristics have been widely used in artificial intelligence related fields including path finding. I...
Title: Pathfinding within a Hierarchical Navmesh Based on Geometry Analysis Author: Miroslav Chomut ...
The problem of path-finding in commercial computer games has to be solved in real time, often under ...
This paper describes a set of experiments, which use different levels of hierarchical shortest path...
Abstract. We propose a fast algorithm for on-line path search in grid-like undirected planar graphs ...
The distribution information of game maps is highly relevant to the execution efficiency of path sea...
Path finding problems have attracted widespread research interests with different GIS-T applications...
Finding the shortest route has become almost an omnipresent task in our society. This task runs acro...
The main purpose of the current study was to design less costly forest roads using cost zoning map. ...